Hello everyone. I’m a new member of this forum. 
I’ve only been mapping for Wolf ET, or any other game using the Quake 3 engine, for a few days now. Luckily it’s not too different from what I’m used to which is Half-Life/Counter-strike mapping. Patches are new to me though!
I’ve started a little experimentation map to get used to using them. What I’ve been trying to do is create a church window frame. Got the curvature all nice with a little help from some well written tutorials, but I’m having some problems aligning the texture on the curved patches to the brush walls next to/below/above the window. I’m also having some texture scale issues.
Here are some screens to show my problems:

This is my curved church window. Curves make up everything inside the red box. Everything on the outside is brush work (basic cuboid brushes).

Here (slightly to the right of the crosshair) you can see the texture alignment problem between the patch and brush

And here is the texture scale issue I’ve been having (too stretched)
Through experimentation I have sometimes been able to make the patch texture align with the brush, but it is more of a fluke than skill. The surface inspector doesn’t seem to work with patches I noticed.
For the scale problem I have also noticed a pattern for how it is behaving. It looks like it maps textures with normal scale parameters when I make the patch, but if I resize it, it seems to rescale the texture as well… making it too big like in screen number 3. It even keeps track of how many times the first applied texture tiles, so if I change it to another texture of a different dimension… it scales that texture to tile the same number of times! Is there some way to reset a patch’s texture alignment and scale while retainng the texture bending along the patch(which clicking NATURAL alignment on the surface inspector doesn’t seem to do).
As a final note. I’ve been wondering why curves aren’t properly curved in-game. Isn’t the game engine supposed to smooth out the curve using the control point info? I think my curve looks very blocky!
Thank you in advance for even lasting to the end of my post. Hopefully the length has given you the idea that I have actually spent time researching the problem on my own before asking here! 






