Help please!!


(Constra) #1

I’ve got a weird error :
When i add my pictures to the limbo menu for bridge or something it shows it eaven when the bridge isnt compleated … :confused:
And if i make the bridge it pop-ups on the bridge place(before it was where the build boxes were)and comes with a box over it…


(Flippy) #2

How are you ‘adding the pictures to the limbo menu’? You must be doing something wrong or forgetting something. :slight_smile:


(Constra) #3

Well,my friend made the pictures to me ,i put them into gfx/limbo/bridge,bridge2,etc etc…
And in gtk i do :
Customalliedimgae
Bridge
Customaxisimage
dyno etc…


(.Chris.) #4

Did you make them with alpha channel?


(Constra) #5

Umm no …
How u do that ? :smiley:


(S14Y3R) #6

…depends what program your buddy’s using.

-Paintshop Pro …anyone still use this?

-Photoshop One of a thousand tutes out there…

-The Gimp…open source, similar to photoshop.

And the image itself should be .tga, .jpg has no alpha capabilities. If you want to post the pic from imageshack or something, someone might have a few minutes to kill.

gl.


(Constra) #7

The 3 pictures ! :wink:
http://www.speedyshare.com/696751126.html


(Flippy) #8

Do you have a shader for them?


(Constra) #9

No,my friend just made the pictures,i added them to gfx/limbo and in gtk i just added them to the bridge …


(S14Y3R) #10

don’t cm_ icons use a default shader? hmm

edit: try these, they have alpha channels now : http://www.speedyshare.com/126684129.html


(Constra) #11

Okey gona test them ! :slight_smile:
Ty alot !!!


(Constra) #12

okey,now this part all good but …
I still have that problem …
Eaven when the bridge isnt compleate it shows up…
Look:


(Flippy) #13

Can you explain in detail how you “added the pics to the bridge”? THat’s probably were the error is…


(Constra) #14

In trigger_obj_info i added
Customalliedimage
gfx/limbo/cm_bridge.tga


(Constra) #15

Hmm…
Maby is there a way that if the bridge aint compleate it will be on limbo a construct box picture,and if the bridge is compleate it will show as the bridge…in limbo,in the bridge spot .?


(aburn) #16

I think your best shot would be to make two TOI’s one for the construction Boxes and one for the bridge… than when you script the bridge construction so that the TOI from construction materials is invisible and bridge is set to default.

Something like that… didnt think too much but this is how it should be done :stuck_out_tongue:

u can use this tut as well http://www.wolfensteinx.com/surface/tutorials/et_simple_constructible.html


(89blitz) #17

I think the picture has to be transparent :stuck_out_tongue:
i did not read other post so if it answeared already
this is a second option :smiley:


(Constra) #18

Hmm,good thoght .:stuck_out_tongue:
Gona try ! :slight_smile:


(Constra) #19

Hmm,cant i just make another TOI and give it target my bridge and give it the picture ?


(S14Y3R) #20

-You’ll probably need to remove the pictures from your bridge toi, and set up your secondary toi and target it to a misc_commandmap_marker(mcm) with a targetname, and turn that on/off in the script.
-Your original toi should show up as normal constructable, which you may need to switch off when you turn on the secondary one, so you don’t get two icons in the same place. make sense? :stuck_out_tongue: