trying to create a skybox for q3/ql
everything works fine but I cant seem to force nopicmip on it like I can with normal textures.
anyone got a soluion for this?
my code :
textures/skies/mp_sincity
{
nopicmip
qer_editorimage env/mp_sincity/sincity_ft.tga
surfaceparm noimpact
surfaceparm nolightmap
q3map_globaltexture
q3map_lightsubdivide 256
q3map_surfacelight 100
surfaceparm sky
q3map_sun 1 1 1 100 0 90
skyparms env/mp_sincity/sincity - -
}
whatever I try failes o work. its just like it seems nopicmip doesn’t work for skyboxes?