Help on skybox


(Paashaas) #1

trying to create a skybox for q3/ql

everything works fine but I cant seem to force nopicmip on it like I can with normal textures.

anyone got a soluion for this?

my code :

textures/skies/mp_sincity
{
nopicmip
qer_editorimage env/mp_sincity/sincity_ft.tga
surfaceparm noimpact
surfaceparm nolightmap
q3map_globaltexture
q3map_lightsubdivide 256
q3map_surfacelight 100
surfaceparm sky
q3map_sun 1 1 1 100 0 90
skyparms env/mp_sincity/sincity - -
}

whatever I try failes o work. its just like it seems nopicmip doesn’t work for skyboxes?


(WuTangH) #2

Hey there,

Maybe you can try to add noMipMaps parameter, too.
http://q3map2.robotrenegade.com/docs/shader_manual/general-directives.html#noMipMaps

Also, here’s one sky shader with nopicmip, as an example… If nothing helps, maybe just edit this one as you need:
http://q3map2.robotrenegade.com/docs/shader_manual/light-emitting-shaders.html