help on rotating stuff.


(elliotbelt) #1

k wat if you want to make a factory with thous production tables were thous peole work on its the same wenn you make a shop and then you come to the kassa were you got to pay now normaly in the wwII time you dont have thous things but wat if you do want to make one!

http://img487.imageshack.us/my.php?image=kassa9pu.png

so how do you make somthing like that it cant be done with the normal one you use to make somthing rotating as far as i no.
you see it doesnt moves back it rotates one way and under the it comes back.

so maby with a texure with a shader but dont think that works cous thats only for the detail and not for the game its self.

so any one got a idea how to do that


(EB) #2

you need it to move someone standing on it ?

Make the shader for “looks” and then create several script movers out of clip_weapon. Make each script_mover about 1/5 of the belts’ total size. Make paths for the movers to follow and then make one mover follow the others but each one just a second later. (Also make the script_movers rise 2 or 4 units above the surface of the belt.) This way, the shader will give the belt a good appearance and the clip_weapon script_movers will be in constant rotation to make the objects or players move.

http://www.nibsworld.com/rtcw/tutorial_basic_script_mover.shtml

Did that make sense ?


Now that I answered that…why did you want it ?


(elliotbelt) #3

hmm tnx eb but the shader dont no a thing about thous never make them but it does help with that weapon clip thing :smiley:

and bye the way check your pm box in map-center.
darth g asked you to join his site to work on the wolfenstein section with me. suggested it to him that he should ask you to, cous you no more about that stuff then me.
if you dont want to you can always say no
http://www.darthg.com/index.php