Ok so my map is near the end 
I got 1 shader problem, and a noob question.
First question, how do i add the sound to a door i tried type: lab and noise lab still nothing , do i need to use the actual numbers ie: lab=3???
here’s my shader , it was fine till i tried to add a moving banner? ( last 2 shader’s)
textures/deep_water/dw_panel_1
{
surfaceparm metalsteps
implicitMap -
}
textures/deep_water/dw_panel_1_vent
{
surfaceparm metalsteps
implicitMap -
}
textures/deep_water/dw_panel_1_fan
{
surfaceparm metalsteps
implicitMap -
}
textures/deep_water/dw_panel_1_grid
{
surfaceparm metalsteps
implicitMap -
}
textures/deep_water/dw_panel_2
{
surfaceparm metalsteps
implicitMap -
}
textures/deep_water/dw_dirt3
{
surfaceparm grasssteps
surfaceparm landmine
implicitMap -
}
textures/deep_water/dw_door_metal_1a
{
surfaceparm metalsteps
implicitMap -
}
textures/deep_water/dw_door_metal_1b
{
surfaceparm metalsteps
implicitMap -
}
textures/deep_water/dw_door_metal_1c
{
surfaceparm metalsteps
implicitMap -
}
textures/deep_water/dw_door_metal_2
{
surfaceparm metalsteps
implicitMap -
}
textures/deep_water/dw_metal
{
surfaceparm metalsteps
implicitMap -
}
textures/deep_water/dw_metal_panel_3
{
surfaceparm metalsteps
implicitMap -
}
textures/deep_water/dw_wood_floor
{
surfaceparm woodsteps
implicitMap -
}
textures/deep_water/dw_metal_panel_4
{
surfaceparm metalsteps
implicitMap -
}
textures/deep_water/dw_metal_panel_4a
{
surfaceparm metalsteps
implicitMap -
}
textures/deep_water/dw_metal_panel_4b
{
surfaceparm metalsteps
implicitMap -
}
textures/deep_water/dw_metal_panel_4c
{
surfaceparm metalsteps
implicitMap -
}
textures/deep_water/dw_metal_panel_5
{
surfaceparm metalsteps
implicitMap -
}
textures/deep_water/dw_water
{
qer_editorimage textures/liquids_sd/siwa_water.tga
qer_trans .5
q3map_globaltexture
cull disable
nocompress
nofog
surfaceparm nomarks
surfaceparm nonsolid
surfaceparm trans
surfaceparm water
waterfogvars ( 0.11 0.13 0.15 ) 0.2
nopicmip
}
//
textures/deep_water/dw_trim_grt
{
surfaceparm metalsteps
implicitMap -
}
textures/deep_water/dw_trim_panel2
{
surfaceparm metalsteps
implicitMap -
}
//
textures/deep_water/dw_tfloorhex_
{
surfaceparm metalsteps
implicitMap -
}
textures/deep_water/dw_tech2
{
surfaceparm metalsteps
implicitMap -
}
textures/deep_water/dw_drkwall
{
surfaceparm metalsteps
implicitMap -
}
textures/deep_water/dw_tech_drkwall_cutl
{
surfaceparm metalsteps
implicitMap -
}
textures/deep_water/dw_tech_drkwall_cutr
{
surfaceparm metalsteps
implicitMap -
}
textures/deep_water/rock3aa_3
{
surfaceparm nolightmap
implicitMap -
q3map_novertexshadows
q3map_forcesunlight
}
textures/deep_water/fog
{
qer_editorimage textures/sfx/fog_grey1.tga
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm trans
surfaceparm fog
fogparms ( 0.09411 0.09803 0.12549 ) 1900
}
textures/deep_water/dw_allied_l
{
surfaceparm metalsteps
implicitMap -
}
textures/deep_water/dw_allied_r
{
surfaceparm metalsteps
implicitMap -
}
textures/deep_water/dw_axis_l
{
surfaceparm metalsteps
implicitMap -
}
textures/deep_water/dw_axis_r
{
surfaceparm metalsteps
implicitMap -
}
textures/deep_water/dw_health_l
{
surfaceparm metalsteps
implicitMap -
}
textures/deep_water/dw_health_r
{
surfaceparm metalsteps
implicitMap -
}
textures/deep_water/dw_axis_b
{
surfaceparm alphashadow
deformVertexes wave 10 sin 0 2 0 .2
cull twosided
{
map textures/deep_water/dw_axis_b.tga
alphafunc ge128
rgbGen vertex
}
{
map $lightmap
blendfunc gl_zero gl_one
rgbgen identity
depthfunc equal
}
}
textures/deep_water/dw_allied_b
{
surfaceparm alphashadow
deformVertexes wave 10 sin 0 2 0 .2
cull twosided
{
map textures/deep_water/dw_allied_b.tga
alphafunc ge128
rgbGen vertex
}
{
map $lightmap
blendfunc gl_zero gl_one
rgbgen identity
depthfunc equal
}
}

, @ firefly i used yer shader so dont know if you havin probs but that caused it for me,