Help New_Map! .map and .bak file.


(Darkix) #1

.map :

// entity 0
{
"classname" "Worldspawn"
"mapcoordsmaxs" "-1000 1000"
"mapcoordsmins" "1000 -1000"
// brush 0
{
----------------------------BlahBlah---------------------------
// entity 45
{
"angle" "270"
"origin" "1579 449 343"
"classname" "info_player_deathmatch"
}
// entity 46
--------------BlahBlah------------------
( 8217 -32 20 ) ( 8177 -72 20 ) ( 8177 -72 12 ) metal_misc/ametal_m01 -192 24 0 0.500000 0.500000 134217728 0 0
}
}
---------------------------End------------------

.bak :


// entity 0
{
"classname" "worldspawn"
"mapcoordsmins" "-1000 1000"
"mapcoordsmaxs" "1000 -1000"
// brush 0
{
patchDef2
--------------BlahBlah------------
// entity 45
{
"angle" "270"
"origin" "1536 449 333"
"classname" "info_player_deathmatch"
}
// entity 46
-------------Blah Blah-----------------
( 8217 -32 20 ) ( 8177 -72 20 ) ( 8177 -72 12 ) metal_misc/ametal_m01 -192 24 0 0.500000 0.500000 134217728 0 0
}
}
----------End------------

That’s what I got.
When it opens in gtkrad is goes Loading…
No worldspawn in map
New_Map
Please help!


(kamikazee) #2
  1. You already opened another thread.
  2. This thread doesn’t help anything since you only partially posted your .map file.
  3. Posting the source here is actually no use either. The forum hates long posts.
  4. You’re clueless, aren’t you? If so, read Flippy’s post in your other thread.

Sorry to sound somewhat arrogant, but posting in terror is no use. Please calm down and take a good look at the .map source or send it to someone who knows how to fix it.


(aaa3) #3

instead of this :
// entity 0
{
“classname” “Worldspawn”
“mapcoordsmaxs” “-1000 1000”
“mapcoordsmins” “1000 -1000”
// brush 0
{
—blahblah—
}
----------------------------BlahBlah---------------------------
// entity 45
{
“angle” “270”
“origin” “1579 449 343”
“classname” “info_player_deathmatch”
}
// entity 46
{--------------BlahBlah------------------
( 8217 -32 20 ) ( 8177 -72 20 ) ( 8177 -72 12 ) metal_misc/ametal_m01 -192 24 0 0.500000 0.500000 134217728 0 0
}
}
---------------------------End------------------

try this:

// entity 0
{
“classname” “Worldspawn”
“mapcoordsmaxs” “-1000 1000”
“mapcoordsmins” “1000 -1000”
// brush 0
{
blahblah
} //not include this, only want to say that closing the brush is not to confuse with closing the worldspawn(red)
----------------------------BlahBlah--------------------------
}
//entity 1
---------blabla-------------
// entity 45
{
“angle” “270”
“origin” “1579 449 343”
“classname” “info_player_deathmatch”
}
// entity 46
{--------------BlahBlah------------------
( 8217 -32 20 ) ( 8177 -72 20 ) ( 8177 -72 12 ) metal_misc/ametal_m01 -192 24 0 0.500000 0.500000 134217728 0 0
}
---------------------------End------------------


(Darkix) #4

Yeah, sorry.
Btw, I fixed it.
I map a small new map, made sure it worked with worldspawn, then copied the .map from my one brokenj map to my .map of my good map, and now it works. Thanks for your help :slight_smile:
----Thread Closed----


(aaa3) #5

actually its sad because if you would solve the problem with manually correcting the old map file following our help then u could learn what was wrong. now u didnt learn anything.


(aaa3) #6

off: hey guys what is that patchdef2 there? sry no0b question :stuck_out_tongue:


(kamikazee) #7

Exactly what it says: it defines a patch. (The “2” means the definition uses a version 2 format.)


(aaa3) #8

and your cuts (----blahblah----) are very inconsistent, sometimes cutting the half of a logical block and leaving there the other half…
u cut at very wrong places
i completed them with blue. but the important is what i marked with red, the blue is only to correct your cuts/leaveouts


(kamikazee) #9

Off-topic: I believe you should use the “Edit” button here. Check one of your older posts, the edit button is right next to the “Quote” button. :wink:


(aaa3) #10

Exactly what it says: it defines a patch. (The “2” means the definition uses a version 2 format.)

ty :wink:

and i know edit lol :S
i didnt wanted to edit what he shared us with the same colour . i wanted to distinguish all modifications (blue - just non-logical blahblah placing. red - actual suggestion to solve problem) i made from the original file.


(aaa3) #11

and u can see that actually i edited quite a lot all my earlier posts :wink:
edit 20:28 CET : not only 1 time but many, as i find better ways to explain, or to correct mistakes
and i not always mark with my edits with “edit” so they may be invisible for a first glance


(aaa3) #12

:bump:


(kamikazee) #13

In that case it’s even worse.

For example, you posted at 17:45 and once at 17:48 while you could have edited the whole lot of text into one big post… :disgust:

Of course, that’s just me ranting…

EDIT:

Waiting for me? Because the op has officially closed the thread and I don’t see any more questions. :uhoh:

----Thread Closed----


(aaa3) #14

if that was an op then i sry :oops:
(wasnt it darkix?)