hiya.
Im trying to add a phong shader to my rocket, but it dont seem to work 
here are 2 screenies:


here is the shader drom the rocket texture:
textures/eagle/rocket1
{
surfaceparm metalsteps
implicitMap -
q3map_nonplanar
q3map_shadeangle 360
}
and this is the light compile i used:
@rem to use this batch file, drop a .map file on it or run it from a dos window:
@rem > compile rocketbase
@set Q3MAP_PATH=âC:/Program Files/GtkRadiant-ET-1.3/q3map2.exeâ
@set ET_PATH=âD:/Program Files/Wolfenstein - Enemy Territoryâ
@set MAP_PATH=âD:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/scripttest.mapâ
@set GEN_OPTIONS=-fs_basepath D:/Program Files/Wolfenstein - Enemy Territory -game et
@rem
%Q3MAP_PATH% -light -fast -samples 2 -filter -patchshadows -external -lightmapsize 256 -approx 8 %GEN_OPTIONS% -v %MAP_PATH%
Hope someone can help me out, and any help would be much apreciated.
Grts Thej









