Hi, i’m in the buzz of completely recoding my Q3Map2Toolz, The idea is to add more freedom to the user. Now to make stuff complete, i need a bit of help.
i got this file called switches.txt, and i need some help completing it.
this is the file:
// This file contains the switches (checkboxes) used by Q3Map2Toolz
// Syntaxis: <The tab/stage the switch belongs to>,<the actual switch>,<type of optional additional variable>,<the helptext shown when mouse is over the switch>
// Types of additional variables:
// 0 = no additional value (zero)
// s = string (any ascii character exept ",")
// f = loadfile (ms-dos path)
// c = savefile (ms-dos path)
// p = path (ms-dos path)
// i = integer (-32768 - 32767 step 1)
// d = decimal (-65535 - 65535 step 0.001)
// n = natural (0 - 65535 step 1)
// G = degrees (0 - 360 step 1)
// m = normalized (0.0 - 1.0 step 0.1)
// The "," is used as a separator, You will break this file when you use a ",".
// Use a "." for the decimals.
// For the run-game part there is a slight difference.
// switches work just the same, but if you would like to add a gametype, use the following..
// syntaxis: "game",<* & The name/caption of the radio button>,<value of the gametype (the 3 of +set g_gametype 3)>,<the helptext shown when mouse is over the switch>
// sample line: game,*Team Death Match,3
// to start Quake III arena in Team Deathmatch mode
// note the "*" that's what Q3Map2Toolz will react to.
bsp,-custinfoparms,0,This is a sample tooltip
bsp,-convert,s,
bsp,-debuginset,0,
bsp,-debugportals,0,
bsp,-debugsurfaces,0,
bsp,-fakemap,0,
bsp,-flares,0,
bsp,-fulldetail,0,
bsp,-leaktest,0,
bsp,-meta,0,
bsp,-mi,n,
bsp,-mv,n,
bsp,-nocurves,0,
bsp,-nodetail,0,
bsp,-nofog,0,
bsp,-nohint,0,
bsp,-nosubdivide,0,
bsp,-notjunc,0,
bsp,-nowater,0,
bsp,-np,g,
bsp,-onlyents,0,
bsp,-patchmeta,0,
bsp,-scale,d,
bsp,-snap,n,
bsp,-subdivisions,n,
bsp,-texrange,n,
bsp,-v,0,
bsp,-verboseentities,0,
vis,-fast,0,
vis,-hint,0,
vis,-merge,0,
vis,-nopassage,0,
vis,-nosort,0,
vis,-passageonly,0,
vis,-nohint,0,
vis,-nosubdivide,0,
vis,-saveprt,0,
vis,-v,0,
light,-areascale,d,
light,-approx,n,
light,-border,0,
light,-bounce,n,
light,-bouncegrid,0,
light,-bouncescale,d,
light,-cheap,0,
light,-cheapgrid,0,
light,-custinfoparms,0,
light,-debug,0,
light,-debugaxis,0,
light,-debugcluster,0,
light,-debugorigin,0,
light,-debugsurfaces,0,
light,-debugunused,0,
light,-dump,0,
light,-export,0,
light,-extra,0,
light,-extrawide,0,
light,-fast,0,
light,-fastbounce,0,
light,-faster,0,
light,-fastgrid,0,
light,-filter,0,
light,-import,s,
light,-lightmapsize,n,
light,-lomem,0,
light,-nocollapse,0,
light,-nogrid,0,
light,-normalmap,0,
light,-nosurf,0,
light,-notrace,0,
light,-novertex,0,
light,-patchshadows,0,
light,-pointscale,d,
light,-samples,n,
light,-samplesize,n,
light,-scale,d,
light,-shade,0,
light,-shadeangle,g,
light,-sky,d,
light,-smooth,0,
light,-sunonly,0,
light,-subdivisions,n,
light,-super,n,
light,-tresh,d,
light,-v,0,
bspc,-breathfirst,0,
bspc,-cfg,f,
bspc,-freetree,0,
bspc,-forcesidesvisible,0,
bspc,-grapplereach,0,
bspc,-nobrushmerge,0,
bspc,-nocsg,0,
bspc,-noverbose,0,
bspc,-optimize,0,
game,+set r_speeds 1,0,
game,+set r_showtris 1,0,
game,+set r_clear 1,0,
game,+set r_nocurves 1,0,
*game,None,x
//end of file (do not remove)
If you help me, i’ll be forever greatfull, and ofcourse i’ll mention you in the credits
on beforehand thanks
Hr.O
ps. picie of what is happening with tha toolz:





thats gota be the way to-go IMO