Scripting really isn’t as bad as it first seems, my advice to you is to set aside a couple of hours and dive in head first. My friend and I started on our first map a little over a month ago (Special Delivery), the plan was I’d do the brush work and he’d do the scripting (as it seemed just too overwhelming for me). But school started for him and he got a promotion at work and so wasn’t around as much anymore and I ended up doing both. What I found was I acctualy liked scipting, I liked bringing things in my map to life, making levers move, walls blowing, sounds playing. After I got the hang of it I couldn’t get enough, I was looking for more and more things to do.
I have a habit of after learning something, seeing just how far I can take it. After learning how to make a simple lever move up and down I then spent 2-3 hours creating a rather complex elevator which would move between three floors when called, had eight doors (six exterior, two interior), and played all sorts of sounds while doing it, just for the fun of it. Just to see how far I could take what I had learned making a simple lever move up and down.
A couple of days later when we were testing our map, we decided we needed to put in place another route, but a one way only route. We tried to figure out what we could do, constructable stairs, team doors, etc., but nothing fit the bill. Then a friend (Friendly Fire to be exact) suggested a one way elevator and it was exactly what we needed. I modified the one I had made just for fun, slapped it in our map, and it’s worked out perfectly.
The moral of the story, if you’ve acctualy read this far, is that you never know what you’re capable of until you try. Put aside a couple of hours for trial and error and you just might learn that scripting isn’t all that bad, in fact you might just find that you really enjoy it.