ohh thanks… but i could solve the problem alredy… but an other sets up. Now i can comlie my map… but when try to enter my map it display an error log : “sv_setBrushModel: NULL” I Paste to here the consol log…
]\sv_pure 0
]\devmap factory_v0_1_proba
------ Server Initialization ------
Server: factory_v0_1_proba
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
C:\PROGRA~1\WOLFEN~1 cetest\z_pumpkin_skin01.pk3 (520 files)
C:\PROGRA~1\WOLFEN~1 cetest\zzz_MMHNv10.pk3 (10 files)
C:\PROGRA~1\WOLFEN~1 cetest\zzzz_santa.pk3 (120 files)
C:\PROGRA~1\WOLFEN~1 cetest\pak3.pk3 (89 files)
C:\PROGRA~1\WOLFEN~1 cetest\pak2.pk3 (934 files)
C:\PROGRA~1\WOLFEN~1 cetest\pak1.pk3 (526 files)
C:\PROGRA~1\WOLFEN~1 cetest\pak0.pk3 (1555 files)
C:\PROGRA~1\WOLFEN~1 cetest\mp_bin.pk3 (4 files)
C:\PROGRA~1\WOLFEN~1 cetest\dem_villa.pk3 (245 files)
C:\PROGRA~1\WOLFEN~1 cetest\dem_t-factory_a2.pk3 (86 files)
C:\PROGRA~1\WOLFEN~1 cetest\dem_sp2.pk3 (7 files)
C:\PROGRA~1\WOLFEN~1 cetest\dem_snowtown.pk3 (17 files)
C:\PROGRA~1\WOLFEN~1 cetest\dem_siege.pk3 (155 files)
C:\PROGRA~1\WOLFEN~1 cetest\dem_ship.pk3 (74 files)
C:\PROGRA~1\WOLFEN~1 cetest\dem_paradiso_a1.pk3 (40 files)
C:\PROGRA~1\WOLFEN~1 cetest\dem_night_city.pk3 (41 files)
C:\PROGRA~1\WOLFEN~1 cetest\dem_mongoth2.pk3 (180 files)
C:\PROGRA~1\WOLFEN~1 cetest\dem_lalala.pk3 (18 files)
C:\PROGRA~1\WOLFEN~1 cetest\dem_kreuzfeuer.pk3 (52 files)
C:\PROGRA~1\WOLFEN~1 cetest\dem_industrial0.48.pk3 (29 files)
C:\PROGRA~1\WOLFEN~1 cetest\dem_icearena.pk3 (15 files)
C:\PROGRA~1\WOLFEN~1 cetest\dem_hs_v2.pk3 (76 files)
C:\PROGRA~1\WOLFEN~1 cetest\dem_hs_v2-1.pk3 (74 files)
C:\PROGRA~1\WOLFEN~1 cetest\dem_hs.pk3 (78 files)
C:\PROGRA~1\WOLFEN~1 cetest\dem_hotel.pk3 (51 files)
C:\PROGRA~1\WOLFEN~1 cetest\dem_hillbill_v2_b1.pk3 (68 files)
C:\PROGRA~1\WOLFEN~1 cetest\dem_HeisaKuukan.pk3 (11 files)
C:\PROGRA~1\WOLFEN~1 cetest\dem_gs.pk3 (135 files)
C:\PROGRA~1\WOLFEN~1 cetest\dem_factory-publicalpha.pk3 (200 files)
C:\PROGRA~1\WOLFEN~1 cetest\dem_ersatz1.pk3 (65 files)
C:\PROGRA~1\WOLFEN~1 cetest\dem_dustlike2.pk3 (20 files)
C:\PROGRA~1\WOLFEN~1 cetest\dem_dust.pk3 (69 files)
C:\PROGRA~1\WOLFEN~1 cetest\dem_dockside.pk3 (67 files)
C:\PROGRA~1\WOLFEN~1 cetest\dem_disco_a1.pk3 (177 files)
C:\PROGRA~1\WOLFEN~1 cetest\dem_depot_xp.pk3 (128 files)
C:\PROGRA~1\WOLFEN~1 cetest\dem_castle_f2.pk3 (195 files)
C:\PROGRA~1\WOLFEN~1 cetest\dem_car_chase.pk3 (46 files)
C:\PROGRA~1\WOLFEN~1 cetest\dem_bvalley.pk3 (40 files)
C:\PROGRA~1\WOLFEN~1 cetest\dem_3days_fin1.pk3 (74 files)
C:\PROGRA~1\WOLFEN~1/tcetest
C:\PROGRA~1\WOLFEN~1\etmain\pak2.pk3 (22 files)
C:\PROGRA~1\WOLFEN~1\etmain\pak1.pk3 (10 files)
C:\PROGRA~1\WOLFEN~1\etmain\pak0.pk3 (3725 files)
C:\PROGRA~1\WOLFEN~1\etmain\mp_bin.pk3 (6 files)
C:\PROGRA~1\WOLFEN~1/etmain
20108 files in pk3 files
------- Game Initialization -------
gamename: tcetest
gamedate: Feb 9 2005
g_gametype 4 is out of range, defaulting to GT_WOLF_LMS(5)
Not logging to disk.
Gametype changed, clearing session data.
Enable spawning!
worldspawn doesn’t have a spawn function
worldspawn doesn’t have a spawn function
ERROR: SV_SetBrushModel: NULL
----- Server Shutdown -----
==== ShutdownGame ====
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 6600 GT/PCI/SSE2/3DNOW!
GL_VERSION: 1.5.3
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression
GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers
GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap
GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp
GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option
GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query
GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners
GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3
GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2
GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod
GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 6, 1024 x 768 windowed hz:85
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
anisotropy: 1.0
NV distance fog: disabled
Forcing glFinish
Initializing Shaders
----- finished R_Init -----
WARNING: reused image ui/assets/fadebox.tga with mixed glWrapClampMode parm
Can sby write me what can i do?
Thx