Im new to making maps, im working with radiant and using the Hummer tut and the Wolfenstein X tuts. But every time when i want to test my map i get the error my map leaked? Can anyone plz help me out?
Gr. NightWolf
Im new to making maps, im working with radiant and using the Hummer tut and the Wolfenstein X tuts. But every time when i want to test my map i get the error my map leaked? Can anyone plz help me out?
Gr. NightWolf
It means you haven’t sealed off all voids… make sure there is no way to fall out of your level… a lazy way to do this is to create one big hollow box around your map and texture it with a sky texture.
hey that is perfectly good for level desighning although for a final realse you would want to reduce the skybox to where it is needed
Hmm… it still doesnt work. I made a floor 4 walls and a roof. I gave them some textures and when i wanted to BSP convert them it gives the error Entity 1, Brush 0. Entity Leaked.
I also created ctf_blue_spawn and ctf_red_spawn. I placed them on my floor. I hope anyone can help me out.
Entity Leaked?
Hmm, seems that one of your entities sticks in a structural brush.
Is there a red line drawn (from an entity to the leak)?
Yeah… but it was in y685 x567 or something like that… way from where i was building… and when i followed the line i dindnt see anything.
Now i also get this error:
— LeakFile —
2 point linefile
MAP LEAKED
although this wont help your map a great deal you can go into edit>prefences and change the bsp settings so the compile doesnt stop on a leak, but your map wont be to good
I can only offer advice to start all over again. So you get a grasp of it.
Steps to create a room
example .map from Marko’s; Here < direct DL
-good luck