Help me plz


(NightWolf) #1

Im new to making maps, im working with radiant and using the Hummer tut and the Wolfenstein X tuts. But every time when i want to test my map i get the error my map leaked? Can anyone plz help me out?

Gr. NightWolf


(TFate) #2

It means you haven’t sealed off all voids… make sure there is no way to fall out of your level… a lazy way to do this is to create one big hollow box around your map and texture it with a sky texture.


(carnage) #3

hey that is perfectly good for level desighning although for a final realse you would want to reduce the skybox to where it is needed


(NightWolf) #4

Hmm… it still doesnt work. I made a floor 4 walls and a roof. I gave them some textures and when i wanted to BSP convert them it gives the error Entity 1, Brush 0. Entity Leaked.

I also created ctf_blue_spawn and ctf_red_spawn. I placed them on my floor. I hope anyone can help me out.


(nUllSkillZ) #5

Entity Leaked?
Hmm, seems that one of your entities sticks in a structural brush.
Is there a red line drawn (from an entity to the leak)?


(NightWolf) #6

Yeah… but it was in y685 x567 or something like that… way from where i was building… and when i followed the line i dindnt see anything.

Now i also get this error:

— LeakFile —
2 point linefile
MAP LEAKED


(carnage) #7

although this wont help your map a great deal you can go into edit>prefences and change the bsp settings so the compile doesnt stop on a leak, but your map wont be to good


(EB) #8

I can only offer advice to start all over again. So you get a grasp of it.

Steps to create a room
example .map from Marko’s; Here < direct DL

-good luck


(NightWolf) #9

ok, ill try that! Thank you