Hello everyone,
as you might have guessed, my framerate is still not buttersmooth after the MOFO update. Thats because my system is from 2010 but it covers the system requirements. (Please don’t tell me to get a new one
)
So far I think density of effects and the new introduced foliage cause my fps to dip into the low 40s at times while it would be otherwise at 70-ish. In “Singleplayer” (via the console command “switchlevel obj_whitechapel” f.ex) I get 60 - 100 fps for comparison.
After some googling I found some tweaks but I don’t know if they are safe to use or considered as cheats or hacks. I’ll try to list them here and I would appreciate feedback on efficiency and possible downsides. And of course further additions are welcome. Everyone should benefit from this not just me.
autoexec.cfg entries
BloomSize 0
FogDensity 0
ColorGrading 2
PostProcessAAType 0
texturepoolsize 1
startparameters
-useallavailablecores
-cpuCount=# (#=number of available cores)
-ReadTexturePoolFromIni
changing
[TextureStreaming]
PoolSize=160
bUseTextureStreaming=true
MemoryMargin=128
in your shooterengine.ini to something different
- Are there specific tweaks to reduce effects on screen and remove the grass f.ex?
- I’d like to do away with the choppiness.
- Which entries should i never change? (Or which suggestions shall i never follow)
Sorry for my bad English
Any input is appreciated
Thanks for your time
Have a good one
cheers



