Help! I'm stuck with people online that haven't played in days, so now I can't play?


(Bwade) #21

[QUOTE=Warchest_Andy;427447]Lol, now I understand all the references to Gus pushing Juan around! I’ll tee up a rematch later and pay more attention to where Juan might suddenly teleport to! :slight_smile:

Thanks for the quick game and the valuable lesson![/QUOTE]

Lol np, they can be a good combo sometimes i rarely use snipers if i do its only one but good game looking forward to the next 1 ^ - ^


(Smouse) #22

Just wondering how the coins are distributed at the end of a match. Does anyone know?


(Norm.bone) #23

Second this! Also on the XP distribution. Is it just for participating in a match, or hits or kills?


(Coup_de_grace) #24

I dont have a definite answer abt the coin distribution, but the general observation i note is that the more damage you deal to the opponent, the more coins you get. It could be seen when you won an opponent who did little damage to you gets abt 300-400 coins, while if he killed one or two of your toons it would yield maybe 500-600 coins.


(Warchest_Andy) #25

I agree with Coup, it seems to be down to how much damage you do. The winner always lakes the lion’s share of the winnings but the percentage seems to vary based on how much carnage the loser managed to inflict.

I think there’s definitely a formula buried in there somewhere because quite a lot of the time I notice that the winner seems to get about three times as much as the loser (so roughly a 75% / 25% split). I think that’s how it divides the coins after a convincing win but the loser seems to be able to earn a slightly bigger share if the win is only marginal.

Edit: from observing a few more reward screens I have also now seen an 80% / 20% split for an outright massacre - all enemy toons dead for no losses. I think the possible distributions are 80/20 then 75/25 then perhaps 66/33 but I haven’t yet managed to work out the trigger points for moving from one tier to the next. There’s definitely a formula in there though.


(Ciakgb) #26

Seeing as rad soldiers is “chess on steroids,” check out FICS (the free Internet chess server) for how they handle seeks, rated and unrated games, adjourn, resign, forfeit etc.

We really need some stats. They are easy to program, no? My experience topped out at 229,300 ages ago. Number of kills? Wins and losses at least?

I’m writing from Maine, USA which is a long way to see, but it seems like “Fireteam” is doing a great job keeping the servers up and running, but haven’t done squat to improve the multi experience.


(mrfunbags) #27

if you have left your soldiers for 3 days without food they could lose some energy/health.

send a push notification…“we’re starving, please don’t leave us to die!”

mrfunbags


(bobotnaman) #28

hi guys newbie here.

why don’t we get incentive coins if one player stopped playing but there was no engagement? i fought this guy 5 times ( i chose random 14pts). he was the first to move but didn’t move at all on all those 5 games and he stopped playing. i had to wait 4 days to finish the game and i didn’t even got 1 coin.


(badman) #29

You should have gotten coins for those games - let me check with the team on that.


(bobotnaman) #30

yep happened quite a few times again, if there’s no encounter, you get no coins. doesn’t bother me though except if they don’t play for 4 days.


(Anonymous--Rex) #31

I only skimmed this topic, so forgive me if this has been suggested. The intentional not answering aspect could probably be remedied by having expired games still award a win or loss. Couple that with a coin bonus for completing a game, and there’s no advantage to stalling out. If you’re really eager to dissuade this, you could also award both bonuses to the winner of a timed out game. I’m thinking around 200 coins would be good.

Forfeiting from the menu would help against otherwise slow players, but could result in people intentionally stalling to get a forfeit pot.

EDIT: Well, I just had my first game expire, and it already does what I suggested. Nevermind then. : p