HELP - Door w/trigger


(=PoW= Kernel 2.6.5) #1

Hi all,

I’m new to this (obviously).

I have a func_door mated to a trigger.
When I touch or shoot the trigger, nothing happens.

Do I need a script in my mapname.scriptfile for this to work?

I want the door to move when someone uses the “USE” key on the trigger.

Thanks for any help,

Kern.


(nUllSkillZ) #2

Hmm, actually you only need a “func_door_rotating”-entity.

  • Create a brush (the door)
  • Create a brush and texture it with the origin-texture (thats the rotating point)
  • Select both, right click and select “func->func_door_rotating”

And you have a door that can be opened by pressing the use-button.


(Tranny) #3

Also if you wanted to have the door open buy a “switch” you can:

  1. Make a trigger brush where you want your button to be and make it a func_invisable_user

  2. Create your door and make in a func_door

  3. Target your func_invisable_user to your func_door

Now it will open from a remote location

Of course you will have to add the necessary keys for you specific needs


(=PoW= Kernel 2.6.5) #4

THAT’S IT !!!
Thanks - that’s what I needed to know.

To save me from asking more such questions, can you tell me where you found this?


(Tranny) #5

can you tell me where you found this?

I figured it out just through trial and error and reading as many tutorials/threads as I can get my hands on.
Soo…I can’t really point you to a specific tutorial or thread.


(=SC=Nathan) #6

I also tried to use this, but for a different purpose.
I want something that floods my map:
Now i have a huge block of water under my map that i want to move upwards when the button is pressed.
The water has the following keys:

Classname:     func_door
Speed:     50
Angle:     90
Targetname:     flood

So basically, thats my ‘door’.

Now my button is a trigger with the following keys :


target:     flood
classname:     func_invisible_user

Now, you can guess the problem, it doesn’t work =/ , I don’t even get the little hand that indicates that u can use something.

~Nathan.


(WeeBull) #7

try to give the func_invisible_user a key: cursorhint with a value: HINT_ACTIVATE


(=SC=Nathan) #8

That didnt work =/


(=SC=Nathan) #9

Does nobody knows why this simple piece of mapping doesnt work with me ?


(kamikazee) #10

I think it would be better to get rid of that func_door. Try to make it a script_mover, learn how to work with these and write a script for them.
Doors in W:ET work somewhat awkward due to some old code.