After a long hiatus, I’ve decided to pick up my first real map - so far just called Farmhouse - and bring it to completion. I’ve encountered a problem that’s fairly critial to the design: realistic hedgerows are tough. The hedgerows were going to block off large portions of the map for vis reasons, they’re the green bars in this early sketch:
http://gatorpictures.com/Wolf/SketchVer1Hedges.jpg
Here are some sample pictures of what I’m trying to emulate:
http://www.gtunlimited.com/cornhedg.JPG
http://www.iwt.ie/images/hedge/roadside_sm.jpg
http://www.qlf.org/greenways/res/hedgerows.jpeg
http://www.twenot.nl/Specials/Refs/Norm60.jpg
http://web.ukonline.co.uk/stephen.johnson/air/rame2.jpg
Unfortunately, I just don’t have the experience to know what kind of brushwork would look reasonably close to those pictures. Frankly, the stuff I’ve tried so far has looked far too artificial. The first attempts were modeled after the hedges near the allied radio in Marketgarden, but that texture on tall rectangular brushes looked way too blocky. Next I tried some simple patch meshes which weren’t too bad, but I have no idea how to cap them appropriately:
http://gatorpictures.com/Wolf/HedgeProblem.jpg
So how would you approach this problem? Continue with the hump-shaped patch meshes? Something completely different? I’m not looking to blow away viewers, just looking for something that looks reasonably realistic. Any and all suggestions - or examples of similar work - are appreciated. 

