Heavy HP is absurd


(Skullduggery) #1

40 HP difference from a light to a heavy is just amazingly bad. With the weapon damage as it is, you can take ONE extra bullet. Two if you are lucky. That mixed in with the fire speed of the current weapons means about as much as putting a fishnet blanket on a person while their house is on fire, then calling them “fire protected”.

Heavys have VERY low mobility and movement, a larger hitbox and access to little or no SMART movement. And yet they are so HP gimped, that they are this point a free kill. You cant lay down covering fire for someone, when the enemy can walk through your hail of bullets calmly, use their vastly more accurate rifle to place two shots in your foot, causing you to perish without doing a damn thing.

Congrats, SD. 1/3 of your design system was made by a monkey with a hammer.


(brbrbr) #2

[QUOTE=Skullduggery;331291]
Congrats, SD. 1/3 of your design system was made by a monkey with a hammer.[/QUOTE]
its hardly SD-specific, but true.
90% of modern software dome by “coding monkeys”[unable to handle hammer, for you safety. or other reasons. unsure], with zero knowledge/supervision of [software]design/engineering. 3/4 of them never launch debugger/profiler in their whole [misearble]career, let alone chances to use them properly for few rest.
but thats not just HR or management problem, but underestimating importance of engineering/architecting in “let’s do something(!) now !”-style, ie interference between strategy in tactic, in case of strategy presence, which isn’t common too.

p.s.
on investors/bankers/politicians level its look even less funny, trust me. same about [incompetent]military.
and etc and etc.

skilled/versatile ppl rare and [extremely]valuable. thats why. mainly.


(jazevec) #3

[QUOTE=Skullduggery;331291]
Congrats, SD. 1/3 of your design system was made by a monkey with a hammer.[/QUOTE]

That could be Paul Wedgewood and his Microsoft Word (source: an old interview).


(GeneralGideonx) #4

I agree and people have been harping on the issue of Heavies not being balanced for awhile. Their extra HP is a joke (1-4 bullets max, or around .2sec of sustained fire) vs a light. I copied below some of the best threads on this discussion. Hopefully SD will fix the major balance issue of the Heavy, in theory it would be my favorite body and weapons but as it currently stands heavies are just not worth playing (hp or weapons), med/light have much greater advantages and weapons.

http://www.splashdamage.com/forums/showthread.php?t=27078

http://www.splashdamage.com/forums/showthread.php?t=25752
http://www.splashdamage.com/forums/showthread.php?t=26418


(Exedore) #5

One of the many things being looked at.


(peteXnasty) #6

Maybe instead of just booting hp, reduce effectivness of certain weapons against the body type, as well as knocjdoen resistance?


(TheOtherMC) #7

Being the most recent Heavy thread thought it was appropriate to pop this here

There is alot of potential for the heavy its a real shame it remains untapped for the most part. Has it been confirmed that the Gotlung has been altered recently? It certainly feels more lethal and is a very big step in the right direction if it has. I agree HP isnt the [big] issue, weapons are.

Case in point: just a few minutes ago myself and two other Heavies (Engineer/Gotlung, Medic/Chizor, and Soldier/Maximus respectively) just singlehandedly held the first Resist CP (as security) for almost the entire duration of the first phase against frequently double our number. It felt really damn good too. This game reassured me that Heavies have a vital place in the game, theyre just not /quite/ there yet.


(Je T´aime) #8

I´ve tryed all classes, the issue with Heavy is that the guns specific for Heavy kinda sux, A heavy with light SMG can be more effective then a heavy with a minigun thats just lol.


(iezza) #9

ZOMG they posted…


(DarkangelUK) #10

In a few of the preview vids released on the build up to release, fluffy_gimp was strutting his heavy ass with a chaingun and going to town on the enemy… by the sounds of it, some ‘tweaking’ was done between then and now. It’d be nice if the heavy lived up to it’s namesake… it’s rare to see one on a server these days, and it’d be cool if they commanded the respect they deserve when you do.


(jazevec) #11

They’re known for modifying stats to make presentations look more impressive. In one video when they showed Lobster they said they increased damage or radius. And remember the ET:QW presentation where Locki played in god mode ? Moral of the story: even gameplay videos of Splash Damage games don’t have to show actual gameplay.


(St NickelStew) #12

He has posted several times since the game launched (for that, THANK YOU!).

This is SD’s baby, and they want to take good care of it. They get a lot more data once a game is released than it is possible to get before then. And they have in place the ability to change game mechanics without an update. For instance, they have already radically decreased the speed at which hack devices are removed from objectives.

Give 'em time.

I personally wouldn’t mind seeing the Heavies “beef-up” a bit, like others on this forum. Depending on how weapon shields are implemented, that might help a bit. But I still play Heavies, for the weapons and for the extra health that is clearly there. I wouldn’t want to play Soldier with anything but a Heavy, really.


(Seiniyta) #13

The reason Locki’s playing in God Mode is really simple, that way they actually can show the level instead of him dying by another SD employee who’s camping the hell out of him :stuck_out_tongue:

And to be honest, I like the Lobster as it is, I’m happy Brink isn’t as a instant ‘sigh’ kill spam like ET:W was with mortars, air strikes, mines, panzerfausts, flamethrower madness where you don’t have an actual fight most of the time and it’s just hit or die.


(wolfnemesis75) #14

^I have a heavy soldier I will be firing up probably tonight.


(GeneralGideonx) #15

I do want to take time to say Thank you :slight_smile: to the SD team, as being a software developer myself I know the difficulty of getting balance into a games it takes a lot of trial and error and time to iron out the issues (and people in game communities can be vary harsh and unappreciative of the amount of work required to make games) . From what I can tell they are working on fixing a lot of the problems and the lag fix was wonderful (xbox player). Its nice to know they are looking into the Heavy balance issue I just wish people were more patient and kind. Brink has huge potential and with some tweaks on top of the free dlc I think it will shape up nicely when it is done, people just need to hang in there a little longer.

As for the heavies I do agree the weapons and not the HP are the real issue. I would have continued to be a heavy if the heavy weapons were better. I can still use an smg and ar as a heavy the problem is you still die faster because now you may do the same accurate damage but you are too slow and have a massive hit box so dodging is not going to happen and in the end the heavy is still going to get hit with the most bullets and die first.


(kilL_888) #16

yes. there defintely needs to be some more incentive for people to choose the heavy, or what i prefer, the fatty.

i mostly see mediums and lights, lights dominating the scene. heavies really should be heavies. they should be able to eat bullets, turn around, laugh at your skinny ass and pump a shotgun barrel in your face. im imagining fatty operatives getting the objectives here by not moving at all, even if they could. :slight_smile:

i personally prefer the movement before the extra hp, but you know, people have different tastes, and some of them people definetely prefer beeing a really fat guy carrying a big ****ing gun. :smiley:


(Jimmy James) #17

My first character is a medium Engineer, the second is a light Operative, and the third is a heavy Soldier. I have to say my preference for these builds are in that exact order. While I enjoy the ability to refill my own ammo for the heavy gun types, I don’t like the lack of mobility and I find that I die pretty fast when under fire even though my build requires me to be on the front line much of the time.

-JJ


(JaxDad08) #18

I do agree that heavies could use more HP and/or improved guns. I do have faith that SD is working on the issue. In the mean time… just have fun!! I play a heavy once and a while just to have fun. It is great using the lobster with a shotgun backup. It doesn’t cost you any levels to change body type. I think SD did that so you can mix it up and have fun.

I have already gotten full entertainment value for my purchase and can’t wait to play some more.

Kudos to SD for a great game.


(Jess Alon) #19

Yeah they do that. They don’t post in threads that say “I hate brink (Devs post here)” though.

I don’t blame them. If some random dude stopped me on the street and asked me to have an argument with him that wasn’t going to go anywhere I’d probably ignore him too.


(Exedore) #20

In Fluffy’s case it was more that he was playing primarily against bots, who don’t really adjust tactically to Gotlung usage. Remember when some previews said it was overpowered? That was the same thing, because it wasn’t being used on humans who were adapting to it.

We’re looking at the weapons first, and then based on feedback and statistics we’ll look at the health.