40 HP difference from a light to a heavy is just amazingly bad. With the weapon damage as it is, you can take ONE extra bullet. Two if you are lucky. That mixed in with the fire speed of the current weapons means about as much as putting a fishnet blanket on a person while their house is on fire, then calling them “fire protected”.
Heavys have VERY low mobility and movement, a larger hitbox and access to little or no SMART movement. And yet they are so HP gimped, that they are this point a free kill. You cant lay down covering fire for someone, when the enemy can walk through your hail of bullets calmly, use their vastly more accurate rifle to place two shots in your foot, causing you to perish without doing a damn thing.
Congrats, SD. 1/3 of your design system was made by a monkey with a hammer.

to the SD team, as being a software developer myself I know the difficulty of getting balance into a games it takes a lot of trial and error and time to iron out the issues (and people in game communities can be vary harsh and unappreciative of the amount of work required to make games) . From what I can tell they are working on fixing a lot of the problems and the lag fix was wonderful (xbox player). Its nice to know they are looking into the Heavy balance issue I just wish people were more patient and kind. Brink has huge potential and with some tweaks on top of the free dlc I think it will shape up nicely when it is done, people just need to hang in there a little longer.