Heavy Balance idea


(Monolith) #1

So I got an idea… why don’t we just stick an underbarrel grenade launcher or have the option to do so on every heavy weapon? That might be just the thing missing to make it fair to fight lights. Ok, well maybe not the EZ nade, but the rest… why not?

I honestly don’t see why heavy weapons lack most of the attachment points. It’s quite clear after playing this game for a while that the heavy weapons are mostly junk unless you are in the exact perfect situation. By comparison playing with a llight or medium it’s quite easy to set yourself up so you’re always in the perfect range for your weapon.


(H0RSE) #2

The fact that Heavy Weapons like the EZ-Nade and Gotlung lack the ability to add attachments, suggests that they should be enormously effective on their own and strike fear into other player’s eyes. And although they can be good in the right hands, compared to a weapon like the Carb-9, or practically any SMG for that matter, this simply isn’t the case.

Ideas I like for balancing Heavies are:

[ul]
[li]- Heavies cannot be knocked down by slide tackles or melee attacks or at least not knocked down by Lights.[/li][li]- Melee attacks by Heavies deal the most damage or cause a longer knockdown period[/li][li]- Heavy weapons need to be tweaked further to truly feel like Heavy weapons. They should be devastating, almost overpowered and unfair, to make up for the Heavies shortcomings, (speed and mobility) which makes them easy targets and not a viable body type choice for many players.[/li][li]- If Heavy weapons are not tweaked, than they need to be balanced against the other body types in other ways - by either giving them a monstrous amount more health or increasing their speed.[/li][li]- Bring back original ideas that got cut, like giving Heavies the most Supply Meter than any other body type. Although this doesn’t really help balance them in a combat role, it helps to at least establish them as a better choose for support roles - something Heavies should excel at in the first place.[/li][/ul]


(tokamak) #3
  • Heavy weapons need to be tweaked further to truly feel like Heavy weapons. They should be devastating, almost overpowered and unfair, to make up for the Heavies shortcomings, (speed and mobility) which makes them easy targets and not a viable body type choice for many players

There we go. They should indeed seem unfair in one-on-one fights. If a heavy is in a certain location he needs to own the damn place for he won’t be seeing any other location any time soon.


(Tom12121112) #4

the problem i see is that there is a fine line between powerful gun and OP in the hands of a defender.


(Monolith) #5

Seems like Horse hit the nail on the head.

As for the whole slide issue, seems to me that you should be able to slide all you want until you hit someone with a slide attack; and then you should be on a slide cooldown for about 10 seconds where you can’t slide at all. It’s ridiculous that a light can just slide through 4-5 people who were relatively close to one another within a very short period of time.


(Jimmy James) #6

Laughs hysterically. Underslug Grenade Launcher on a Gotlung! YES! Does Jedi mind trick. The Gotlung is not overpowered and is not the weapon you’re nerfing for.

Would be especially awesome if the barrel kept spinning during grenade launch. I would actually respec and invest in the my heavy Soldier’s grenade Abilities if I could strap a UGL to his Gotlung.

Seriously though, that is ludicrously overpowered. Maybe offered as a DLC ability, maybe, but the idea seems too overpowered to me.

-JJ