Heartbeat Sensor and SNITCH spotted assist xp


(frostyvampire) #1

It’s been annoying me for a while and now after they increased the spotted assist xp to 100 and started giving the xp even if you are the one who got the kill it made it even worse.

Heartbeat Sensor detects people with beats, this means that you get the spotted assist xp only 50% of the time. I don’t know the exact times but let’s say it scans every 3 seconds, if you get spotted you are spotted for 1.5 seconds, during these 1.5 secs Vassili will get the xp, but if you die after the 1.5 seconds Vassili gets no xp at all even though he did actually assist with the spot.
What you can do is award Vassili the spotted xp every time an enemy within’ the sensor’s range is killed, regardless of them being currently spotted or not

SNITCH is like a camera, even if you get debuffed but leave the SNITCH range, you are not spotted anymore and the combat assist xp is only ~20 so Aimee doesn’t get her 100xp she kinda deserves. Can this be done so debuffed players are also spotted until the debuff is removed? Or just give the spotted assist for killing debuffed enemies too (but remove the combat assist 20xp)? And on the way, do something about people standing inside a health station but still visible by the SNITCH, removing health stations ability to remove debuffs could be nice for example


(Weekendwarrior) #2

Totally agree on your heartbeat sensor idea. Vassili’s sometimes help with their heartbeat sensors but their contribution isn’t always reflected on the scoreboard. With your idea it’ll help some Vasilli’s get off the bottom of the scoreboard at least…and reduce the hate


(Kekler) #3

(just realised i posted the same stuff two times)


(Kekler) #4

@Weekendwarrior
I don´t think, that giving someone tons of xp (without really doing anything) to boost them up the scoreboard to make them seem less useless would reduce the hate. It would probably even spark more hatred against our beloved Vassili teammates.


(neverplayseriou) #5

@Kekler so aura dropping a healing station and then going 1/50 does deserve the xp…


(Kekler) #6

@neverplayserious Because with that score she was obviously help full for her team. I´m just saying that you shouldn´t increase the xp for a really simple task, just to boost people up the scoreboard


(neverplayseriou) #7

@Kekler and how is spotting someone through walls not helpful to the team? And the Aura station is one of the most simple tasks in the game.


(Weekendwarrior) #8

@Kekler Oh…er well my logic is that well people think low score=useless sometimes you can make a difference but have a low score… Like a Vas can spot a lot which will help the team a lot but they can still be bottom board because spotting is so little xp…so my logic is that by helping them score more from spotting it’ll help them… And it’s not that much more its not like Aura’s health station or anything


(frostyvampire) #9

@neverplayserious
K/D doesn’t matter on medics but Aura will always topscore no matter what she does anyways. But you are also right that wallhack is very useful.

What would be cool is if snipers (Vassili, Aimee and Redeye) all got +20 combat xp per headshot kill, this will actually make useful snipers get more points by getting kills and not giving wallhack and reward skilled snipers.
MOA and FEL-IX will reward the 20xp for every headshot even if you didn’t get the kill (Thunder/Rhino survived) while Dreiss, PDP and Grandeur will get the 20xp only if they get the kill with a headshot (headshot and then bodyshot will not however because you didn’t get the kill with a headshot). But if that happens the spotted assist xp will have to be lowered again and that’s a completely different topic, this topic is just about fixing the system to reward you the spotted assist even if the enemy gets killed after the spot wears off for Vassili and for debuffed players for Aimee


(neverplayseriou) #10

[quote=“FrostyVampire;189285”]@neverplayserious
K/D doesn’t matter on medics but Aura will always topscore no matter what she does anyways. But you are also right that wallhack is very useful.

What would be cool is if snipers (Vassili, Aimee and Redeye) all got +20 combat xp per headshot kill, this will actually make useful snipers get more points by getting kills and not giving wallhack and reward skilled snipers.
MOA and FEL-IX will reward the 20xp for every headshot even if you didn’t get the kill (Thunder/Rhino survived) while Dreiss, PDP and Grandeur will get the 20xp only if they get the kill with a headshot (headshot and then bodyshot will not however because you didn’t get the kill with a headshot). But if that happens the spotted assist xp will have to be lowered again and that’s a completely different topic, this topic is just about fixing the system to reward you the spotted assist even if the enemy gets killed after the spot wears off for Vassili and for debuffed players for Aimee[/quote]

Imo k/d matters a lot, you can heal people up all you want but if a team has no fragging power you’ll still lose.


(frostyvampire) #11

@neverplayserious
K/D doesn’t matter for medics. Their job is not to kill but to heal and revive, if K/D mattered then Sparks would never be used and medics would be rare. Also deaths don’t matter since you respawn, if you get 50 kills but die 25 times (2.00 K/D), you are a lot more useful than someone who has 8 kills and 2 deaths (4.00 K/D).
If you play medic, you need to heal. If you play assault you need to kill. If you play engie you need to do the objective. If you play fire support you need to give ammo, disable EV, clear path and stop rushes. If you play recon you need to kill and get intel to the team.
As you can see, only 2 types of mercs actually need to kill, any other merc that gets kills is good but you can still win even if they barely get any kills. Proxy that gets a ninja plant and destroys the objective with only 2 kills, is much as useful as Fragger with 30 kills. Proxy does the objective and Fragger helps defend it. Also you can have a team of 1 Proxy and 4 Stokers when Proxy gets a plant and then each Stoker molotovs the bomb one by one until the bomb is detonated, no players will die but you will still win the game because the enemy can’t defuse while there’s fire on the bomb


(arcaneCanvas) #12

[quote=“FrostyVampire;189315”]@neverplayserious
K/D doesn’t matter for medics. Their job is not to kill but to heal and revive, if K/D mattered then Sparks would never be used and medics would be rare. Also deaths don’t matter since you respawn, if you get 50 kills but die 25 times (2.00 K/D), you are a lot more useful than someone who has 8 kills and 2 deaths (4.00 K/D).
If you play medic, you need to heal. If you play assault you need to kill. If you play engie you need to do the objective. If you play fire support you need to give ammo, disable EV, clear path and stop rushes. If you play recon you need to kill and get intel to the team.
As you can see, only 2 types of mercs actually need to kill, any other merc that gets kills is good but you can still win even if they barely get any kills. Proxy that gets a ninja plant and destroys the objective with only 2 kills, is much as useful as Fragger with 30 kills. Proxy does the objective and Fragger helps defend it. Also you can have a team of 1 Proxy and 4 Stokers when Proxy gets a plant and then each Stoker molotovs the bomb one by one until the bomb is detonated, no players will die but you will still win the game because the enemy can’t defuse while there’s fire on the bomb[/quote]

hey i mean if people disagree, they gotta put up with some argument.

“hey man im disagree with you”

why?

“i just dont agree with you”

thats a Dick. Dont be a Dick.
(theres like 2 people who disagree with you i mean youre right but i still dont understand why they disagree…)

[quote=“neverplayserious;189286”][quote=“FrostyVampire;189285”]@neverplayserious
K/D doesn’t matter on medics but Aura will always topscore no matter what she does anyways. But you are also right that wallhack is very useful.

What would be cool is if snipers (Vassili, Aimee and Redeye) all got +20 combat xp per headshot kill, this will actually make useful snipers get more points by getting kills and not giving wallhack and reward skilled snipers.
MOA and FEL-IX will reward the 20xp for every headshot even if you didn’t get the kill (Thunder/Rhino survived) while Dreiss, PDP and Grandeur will get the 20xp only if they get the kill with a headshot (headshot and then bodyshot will not however because you didn’t get the kill with a headshot). But if that happens the spotted assist xp will have to be lowered again and that’s a completely different topic, this topic is just about fixing the system to reward you the spotted assist even if the enemy gets killed after the spot wears off for Vassili and for debuffed players for Aimee[/quote]

Imo k/d matters a lot, you can heal people up all you want but if a team has no fragging power you’ll still lose.[/quote]

Imo healing and reviving matters a lot, you can kill people all you want but if a team has good medics the team will win.

for example, you get to play vas.
then you stay at the back shooting people.

you get 30/1

but the ev cant move forward because every kill you get doesnt matter because your team dont have medic and the engineer gets killed everytime because the ev stops in a chokepoint.