Heartbeat Sensor - Additional Pulse Ability


(PixelTwitch) #1

So, a couple of patches ago the Heartbeat sensor range was reduced by 40% and recently the length of time a sensor remains is reduced meaning you are now required to throw them more often. Also a couple of patches ago the physics were changed meaning you no longer have the crazy throw distances that we once had. Overall this has got to be one of the biggest nerfs I have seen and yet people still have a problem with it. Obviously the issue is not really the abilities strength but more the basic concept of “legal wallhack”.

My issue here is that I believe that the wall hack is needed unless you want to make Vasseli the hardest to use Merc in the game. Sure, you can do this. However that would skill level out a large group of wannabe snipers as well as remove outward team function, XP pool and incentive to play more aggressive…

After lots of thinking about this I have come up with the following concept…

The Heartbeat Sensor Pulse Function.
Basically when the heartbeat sensor is thrown the 3D spotting remains for the Merc that threw the sensor but no information is relayed to their team on the hud. Obviously the player still has the ability to verbally communicate enemy positions but the game does nothing to do that for you. The Pulse function would be activated by repressing the Abilities button and once the Pulse is active it will display enemy positions the same way it currently does to your team mates for 3 seconds. The Pulse increases the range of the Heartbeat Sensor by 25%. During that 3 seconds I would slowly have the Hud icons fade away meaning as time goes on it becomes harder to see. The Pulse function in return destroys the current Heartbeat Sensor. If the sensor will also pulse by default when its lifetime comes to and end. If an enemy destroys the sensor then there will be no pulse.

Overall this system would be yet another nerf to the ability but at the same time it increases the potential skill curve of Vasseli (basically meaning the gap between a poor sniper and a great sniper is widened). At the same time it does not gimp the snipers themselves meaning that lower skilled players may still play it and be semi useful and most importantly still have fun. The auto Pulse after the sensor runs out of time allows players to still be useful to the team and get access to that spotting XP pool.

Pros

[ul]
[li]Higher skill curve but not requirement.
[/li][li]Changing ability lifetime can be used to balance without effecting the sniper.
[/li][li]Enemy will only be visible for 3sec out of the ## ability time.
[/li][/ul]
Cons

[ul]
[li]Communicating to the enemy who can see them.
[/li][/ul]


(Mustang) #2

I don’t like the idea of removing the teamplay aspect of it (i.e. only usable by you) and the rest of it seems overly complicated.

I prefer the “radar” idea where the scanner goes around in circles at a slowish rate and indicators appear as stationary blips that fade over time rather than following the tracked player as they move. You could further enhance it by not showing indicators for stationary players.


(PixelTwitch) #3

whats so complicated about pressing Q again to relay the information >.<

I see a lot of people saying stick it on the mini map but I really suck at using that thing. I also have a huge issue with blips rather then tracking. Sure this is just me but I cannot get used to it at all. I had MAJOR issues with Titanfall in that regard. I think most people have yet to experience that kinda system and I HOPE lol that I would not be the only one to hate it once people get to try it. Personally I just feel the game is too fast paced to have you looking at the mini map all the time.

Actually I feel its going to be one of them abilities that may as well be scrapped completely as too many people seem to have a mental block to the idea of knowing where they are. (the same people that jump on team speak and tell their mates where the enemy are anyway >.<)


(potty200) #4

I have a better solution to this problem. This would solve the issue of it being the most ridiculous perk I have seen.


Problem solved!


(PixelTwitch) #5

Second more ridiculous perk…

Patter cake being followed by invincibility takes the first slot >.<