[QUOTE=Orellien;515019]Two I can think of off the top of my head. One of the games that popularized regenerating health, Halo, had a regenerating shield which would recharge quickly, and health underneath it that would get depleted if your shields were breached that could only be restored with health packs. The other was the original Max Payne (and I think the sequel?), where you would slowly regen up to ~25% HP, and needed to use magic painkillers in order to restore the rest of it.
They seemed to have different points for me, though. In Max Payne it was a compromise to minimize Quick Save/Quick Load abuse, give you a chance in your next fight if you barely survive this one, and Halo… the health function felt more like an appendix, an unnecessary holdover from the era before regenerating health was in fashion.
Also, Glottis-3D’s post brought up a different alternative: Maybe a flat health level to regen up to (50 hp, for example) instead of percentage values?[/QUOTE]
The system is actually much more used…
Far Cry 2+3+4
Chronicles of Riddick
Many Fighting Games
Think even Quake Live is now doing it.
The problem is it is only a half solution and has more negatives than removing or keeping.
Mainly around communication, usefulness and game pace.
The idea I was trying to promote is based around keeping full health regen but simply tweaking it to each Mercs gameplay pace… Making landing a stray shot on an escaping light class means you have the chance of catching before their health regens and at the same time with the heavies, making both medics more desirable while encouraging more sustained fire to prevent the quick regen start time.
Honestly, you are never going to get as simple as basically on for all or off for all…
I just personally don’t believe that the game is as good as it could be pace wise and Merc style wise.
Promoting certain playstyles via as many systems as possible is (in my opinion) one of the best ways to show diversity between characters in game game that really when you break it down… is still 75% about hitting headshots than anything else. I still only really select my merc based on their weapon and somtimes ability.