[quote=“Dustaz;108326”][quote=“Haki;108306”]
Why limit it to combat xp?
If you revive another medic that goes on a revive/healing spree you took a great part in helping the team(…)
If you revive the engineer that managed to defuse the bomb at the last second, you “earn” some of that game mode xp.
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Medics already gain xp for helping the team. Health insurance should be a ‘bonus’. Right now HI gives more than healing and reviving combined.
If You revived an engineer that defused something, You just did Your job and he did his job, that’s it. Maybe it’s just me, but I don’t need any additional incentive to help my teammates and simply do what I’m supposed to do.
Game won’t know whether You really contributed to the objective or not. If You revived that engineer and he defused bomb at the last second, You definitely did. But if You healed someone 10hp and he disabled ev, or blew something, You didn’t really help, yet You’ll get 100% of that experience, which is just not fair. That’s why at least game mode should be excluded (or numbers brought significantly down).[/quote]
One option would be to cut health insurance xp in half if you only healed the target. Revive someone and they get 1k xp? You get the same. Heal someone and they get 1k xp? You get 500.
Alternately, scale healing health insurance by the amount healed. Heal vassili from 90hp? You probably didn’t do much, so you get 10% of vassili’s xp. Heal vassili from 1 hp to full? That is nearly equivalent to a revive, so you get 99% of his xp.