Health Insurance vs. Fire Support.


(Talak) #1

On average with health insurance I earn anywhere between 50 and 350 xp. With fire support I’m only earning anywhere between 1 and 40 xp. I’m not sure if there’s a difference in the xp modifier or the length of time after someone receives health/ammo, but I feel something should be done.

In a single stopwatch match, the most support xp I’ve earned as a medic is 25,000. As a field ops my best was 8,000. Not saying it needs to be changed so they earn equal xp, but at the moment there is a rather large discrepancy between them.

I understand that the reduction from 30 to 10 xp per magazine was probably to prevent players from emptying their magazines and having their buddy hand them ammo packs as a way to farm support xp for the missions.


(Jostabeere) #2

I mean, I goddamn love health insurance. Who would dislike things like “+500 EXP” or even "+956 EXP, had it one time) popping up? But it is pretty unbalanced. They’re too much imo.
Although a medic does less kills and little to nothing game mode EXP, so it kinda balances.
Ammo should be a little more exp.


(servuskal) #3

Agreed. After the recent update doing the support XP missions with fire supports is much more tedious than with medic. I hope they give ammo support some more XP.


(Szakalot) #4

being a medic should be more rewarding than pressing ‘e’ once in a while.


(Dustaz) #5

I was thinking the same thing few days ago.

There is not much information about both, but from my experience health insurance gives 100% of what healed person earns, which is just too much. It applies to everything - kills, immobilizing EV and even c4 detonations. Recently I healed a guy who blew something up, result?

http://i.imgur.com/xUE3VWY.jpg?2

This is just not right. It should be toned down a bit and restricted to combat xp only in my opinion.

As for fire support experience, it just doesn’t work and it will not work well. You want to give ammo before fight starts, not in the middle of it. The old system was just better. If You guys wanted to prevent some xp farming with this change, You just hit legit players again, just like with burst rifles change and mouse wheel exploit.


(MarsRover) #6

Does fire support XP even work correctly? I get notifications with some pitiful amounts when playing Stoker, like 1-10XP. Did anyone ever got triple digits fire support XP?


(Haki) #7

Why limit it to combat xp?
If you revive another medic that goes on a revive/healing spree you took a great part in helping the team, thus getting some(or all, i don’t know either) of his support xp.

If you revive the engineer that managed to defuse the bomb at the last second, you “earn” some of that game mode xp.

Although I do agree that it’s not well explained to the playerbase and might be a bit(!!) to high


(Jostabeere) #8

Now you mention this, I must say it’s kinda weird for me, too. Once in a while I play Skyhammer, and now I get less exp for ammo. I believe ammo pack is 20, direct hit is 10.
Some time ago you also got 60 EXP for the ammo itself if you supplied someone directly at the begin. I miss those 60 EXP, but may be just not paying attention to it.


(Dustaz) #9

Medics already gain xp for helping the team. Health insurance should be a ‘bonus’. Right now HI gives more than healing and reviving combined.

If You revived an engineer that defused something, You just did Your job and he did his job, that’s it. Maybe it’s just me, but I don’t need any additional incentive to help my teammates and simply do what I’m supposed to do.

Game won’t know whether You really contributed to the objective or not. If You revived that engineer and he defused bomb at the last second, You definitely did. But if You healed someone 10hp and he disabled ev, or blew something, You didn’t really help, yet You’ll get 100% of that experience, which is just not fair. That’s why at least game mode should be excluded (or numbers brought significantly down).


(retief) #10

[quote=“Dustaz;108326”][quote=“Haki;108306”]

Why limit it to combat xp?
If you revive another medic that goes on a revive/healing spree you took a great part in helping the team(…)

If you revive the engineer that managed to defuse the bomb at the last second, you “earn” some of that game mode xp.
[/quote]

Medics already gain xp for helping the team. Health insurance should be a ‘bonus’. Right now HI gives more than healing and reviving combined.

If You revived an engineer that defused something, You just did Your job and he did his job, that’s it. Maybe it’s just me, but I don’t need any additional incentive to help my teammates and simply do what I’m supposed to do.

Game won’t know whether You really contributed to the objective or not. If You revived that engineer and he defused bomb at the last second, You definitely did. But if You healed someone 10hp and he disabled ev, or blew something, You didn’t really help, yet You’ll get 100% of that experience, which is just not fair. That’s why at least game mode should be excluded (or numbers brought significantly down).[/quote]

One option would be to cut health insurance xp in half if you only healed the target. Revive someone and they get 1k xp? You get the same. Heal someone and they get 1k xp? You get 500.

Alternately, scale healing health insurance by the amount healed. Heal vassili from 90hp? You probably didn’t do much, so you get 10% of vassili’s xp. Heal vassili from 1 hp to full? That is nearly equivalent to a revive, so you get 99% of his xp.


(Haki) #11

@Dustaz

I don’t feel like it has to do with me doing my job or needing some sort of incentive.

isn’t the whole point of health insurance to get more people to play medic?
as far as I’m concerned I end up as the only medic in about a quarter of my games which is just annoying. I love playing Sparks, but this way I feel like I HAVE to be medic, because no one else is.

The points don’t matter to me anyways, It’s not like I need them to level up or unlock anything(yet).

I just hope that some new player that didn’t enjoy playing medic somehow gets one of those big Health Insurance bonusses and starts playing medic regularly, so for once I don’t have to. :slight_smile:


(retief) #12

The other side of health insurance is that it shows that you did something. Reviving someone can feel slightly meh – I revived someone. Yay. What did that actually accomplish? If you remember the name of the guy you revived, you might be able to notice him in the kill feed, but that isn’t particularly obvious.

Reviving someone and getting a bunch of health insurance popups while they go on a rampage feels a lot better. Health insurance makes it really obvious that your revive actually mattered, because you can see exactly how much work your zombie did.


(Dawnlazy) #13

I think the reduction of support exp from 60 to 20 per mag was kinda excessive. How about 30 instead?


(Yes) #14

Health insurance gives way too much XP, it needs to be nerfed. I’ve seen Auras get over 8k score even though they never revived and always put their health station in really bad positions, making the team have to move far back to heal. Now, I bet those people think whatever they did was right, since they scored so much higher than most of players.

If I ever want an easy high score, I just play Aura/Phoenix.


(Dustaz) #15

I feel You. Got the same problem, but I doubt bonus xp can change that. There was no health insurance in Enemy Territory and I don’t remember any issues with not having medics.

Free Phoenix and obsidian card was a step in right direction to change it.

I’d love to see some statistics (most dmg / healing, revives, c4 planted etc.) and badges for best insert class after a match.

Better tutorial would help a lot I guess.

@Retief

I’m not saying we should get rid of health insurance, but numbers right now are just stupid.


(Konsubo) #16

Step 1. Medic heals best player on team
Step 2. Player absolutely wrecks team in quick time
Step 3. Profit


(ostmustis) #17

field ops are better for getting combat exp, game mode exp and badge exp…

I dont really care if there is a nerf to health insurance but it feels like most of the whine are from field ops players, that nowdays do their support exp missions slower than the medics.


(Glot) #18

yeah, i once gave a 1.5k exp to a medic, he was glad :smiley:


(Xan) #19

i have 2k health insurance before…