Health/Ammo Cabinets


(jkfloris) #1

I’ve tried to make the Health and Ammo Cabinets.
I’ve followed the ET level designer reference but when
I start the level, it says:
script_mover needs a scriptname
but in the tutorial says:
“The cabinets do not rely on scripting because most of their functionality is provided via the code.”

so can any one give me a other tutorial for making the cabinets?

jkfloris


(Doc_A) #2

Post an email and I can send you my cabinets as prefabs.

Like someone said in my prefab posting earlier this week…“Never remake what you can legitamately borrow”.

Doc


(chavo_one) #3

They are already available as prefabs from the goldrush map.


(Thej) #4

Check this

Also:

Quote:
For each cabinet a rough set of clip brushes will need to be created to mirror the shape of the model. Once all the clip brushes have been created an origin brush will need to be added and then everything converted into a script_mover entity.

This does not apply as the misc_cabinet_xxxx entites provide their own clipping. However, the misc_cabinet entities cannot be roated with accurate clipping. The model will roate, but the clipping will not. You can rotate at 90 degree increments with accurate clipping.


(jkfloris) #5

here it is

renaud@kabelfoonSPAM.nl

(remove SPAM)


(Doc_A) #6

This is an automatically generated Delivery Status Notification.

Delivery to the following recipients failed.

   [email]renaud@kabelfoonSPAM.nl[/email]

(ziege) #7

:bash: Remove the SPAM


(jkfloris) #8

ziege is right

you must remove SPAM
so it ends with
@kabelfoon.nl