The healing station isn’t here anymore, but the VFX still continues to play.
Happens very often.
Healing station - healing range VFX bug
Happens for me all the time. I still see the healing VFX in the 2cd round of stopwatch from healing stations placed in the first round
Wow, it might be time to fix my config. Never noticed that VFX, which is quite useful.
Have witness it as well, in all the 3 maps currently in the servers. Here are a couple of videos on the rail map.
(videos uploaded as ‘unlisted’ so they should only be accessible though this thread)
[video=youtube_share;UzyOHM5gKrE]http://youtu.be/UzyOHM5gKrE[/video]
[video=youtube_share;9eQl729YhNQ]http://youtu.be/9eQl729YhNQ[/video]
On a sidenote, I wish there was a similar sfx for the Heartbeat and the Third Eye on the ground (so I can find and destroy them, inbetween firefights).
I would kinda agree but it already does show when you are detected and it does beep.
I do not disagree because I don’t want you to find my sensors but simply because the range of the sensor is soo huge and spans multiple floors it would end up being a huge eye sore and kinda distracting.
There already is a similar wave effect around the same size of the healing stations that pulses out every 3 seconds.
Yes, I’ve noticed it today, the heartbeat sensors have a visual animation too.
In the Whitechapel map
[video=youtube_share;hbZF1CPFE24]http://youtu.be/hbZF1CPFE24[/video]
Here is another issue with Aura’s Healing Stations range animation.
Since the animations are persistent at the moment (they don’t disapear when the healing station is removed), when you place several healing stations in the same spot, over time, another ‘interesting’ effect happens. Have a look at the video:
[video=youtube_share;vOCkCpH4KRk]http://youtu.be/vOCkCpH4KRk[/video]
Hmmm, interesting. I wonder why this has never happened for me. Perhaps it’s a Dx11 glitch?







