I have been playing the new Wolfenstein game (pretty decent btw) but one mechanic stood out to me the most: restricted healing regen. The player can only regen so much health at a time and in wolfenstein it is only every 20%. This keeps the difficulty in line within the game’s rule set and forces the player to explore the areas looking for med packs.
Now I think this system would work out quite well with Dirty Bomb as it would make medics even more necessary since a player would not be able to regen their entire health unless they only took damage less than the threshold.
So for Dirty Bomb let’s say that all mercs can heal in 25% MAX Hp thresholds. The thresholds would be so.
Light Mercs: 20, 40, 60, 80. So if a light merc takes 19 damage, they’ll be able to heal back to full, if they take 39 damage, they’ll heal back to 60 hp and so on.
Medium Mercs: 25, 50, 75, 100. Same rules as above.
Heavy mercs: 35, 70, 105, 140. Same rules as above.
Rhino: 50, 100, 150, 200.
These values could be easily tweaked to be more balanced and to compensate not being able to heal to the full values, regen should kick in faster to reduce passive game play.
