Headshots and Revive


(krazyxazn) #41

Agree, if you die by headshot you cannot be revived.

Or make it take less bullets to kill a downed player.

Or both :smiley:


(SmokeCheeba) #42

Gibbing people takes either…

A few seconds to run over and melee them, a distraction from the battle thats still going on right around you usually.

An entire clip from your gun, also a distraction from the battle…and a waste of much needed ammo if your soldiers arent being team friendly. I see more of them replenishing their own ammo instead of teammates.

A grenade and maybe even a molotov too if there are more than one downed, again a waste of your supplies on enemies that you’ve already shot down.

See the problem?

They could at least make it easier to kill after they’ve been downed. Like W:ET…it takes like 5 or less bullets.


(indirect) #43

You’re an idiot.


(peteXnasty) #44

When I am playing and I see that blue trail: my target switches instantly. As should yours.

Failing that, make more use of grenades to crowd control and to gin the downed guy. A medic can’t revive when he is knocked on his ads, get to tossing molotovs and flashbangs


(jazevec) #45

[QUOTE=darthmob;298963]It’s not the game mechanic that is broken but your style of playing. Shoot medics first and make sure they are gibbed.
[/QUOTE]

Or incapacitate less enemies and spend some time finishing them off.


(Bullveyr) #46

I haven’t played the game yet so I can’t say how ā€œeasyā€ headshots are but with decent players there would probably be not much to revive this way.

Unlike only the last bullet has to be a HS but that would be too random.

good old times


(mahshah) #47

I don’t think every headshot should be an instagib but this mechanic seems like it could work in a limited fashion. Maybe make it so only the sniper rifles have this ability. Or maybe have it be a high level operative ability.


(kamikazee) #48

I’m going to link to my previous post for this one: http://www.splashdamage.com/forums/showpost.php?p=299335&postcount=13