head's up!


(Malus) #1

Hi I had question about the headmodels in ET.

Since it’s pretty sure my MOD (greatcrusade.com) will switch to ET when all the tools and SDk come out. I was curiuos about how the SP team did the facial animations for the playermodels. Is this done the old fashioned md3/Q3 way with, as in baking vertices. Or did you guys come up with something new? And if so does it has something to do the new file formats MDX, MDM?
If you guys did come up with something new and special I’d be very gratefull to know how, or at least maybe point me in the right direction somewhat(prolly a very obvious direction, that I as always missed somehow, :smiley: ) so I can prepare my head models for it.

Well muchos gracias allready, back to exporting playermodels…(it works! :banana: )


(fretn) #2

ahum screens ahum :stuck_out_tongue:

fretn


(pants) #3

ummmm, not 100% certain as i don’t have ET on my computer, but i thought the head models were .md3 or else .mdc. i remember opening them up and looking at em.

sweet on the player models :slight_smile:


(pants) #4

ummmm, not 100% certain as i don’t have ET on my computer, but i thought the head models were .md3 or else .mdc. i remember opening them up and looking at em.

sweet on the player models :slight_smile:


(pants) #5

ummmm, not 100% certain as i don’t have ET on my computer, but i thought the head models were .md3 or else .mdc. i remember opening them up and looking at em.

sweet on the player models :slight_smile:


(pants) #6

hehe, silly forum says it didn’t accept my message. 3 times. i click refresh and :weird:

:twak: