:banghead: well, i guess i have a question, since my map won’t compile at all. i’ve got the woldspawn coords set, red spawn, blue spawn, team objective infos, deathmatch start, etc. when i attempt to compile it (using the second test option in the et radiant tools) it just dumps radiant. i checked for q3map2 in the enemy territory and et tools directories, and don’t see it in either. is this my problem? i thought the editor would have it since it had a compile option, so i figured i’d ask.
secondly, i put together my own textures for the first time for the map i’m workin on, which i can’t compile (i mention because maybe this is an issue?). i have the textures in the proper folder, /etman/textures/[mapname] , but i haven’t written a shader for them yet. the reason for this is because i sat and read the shader documentation and none of it made any sense. does anyone know of a good step by step tutorial i can check out to create a shader (i learn better by having something to look at and have it explained at the same time). i’d like to have my textures make the proper sounds when shot and whatnot.
thanks
