How can i create this haze effect above hot liquides like lava ?
I tried already to load existing original maps but the editor crashed or was unusable after loading them
How can i create this haze effect above hot liquides like lava ?
I tried already to load existing original maps but the editor crashed or was unusable after loading them
Ok heres a material I made that you can adpat for lava distortion:
textures/z13d3dm2/water_floor
{
noSelfShadow
noshadows
twosided
translucent
forceoverlays
sort decal
water
qer_editorimage textures/z13d3dm2/liquid12.tga
{
Program heatHaze.vfp
vertexParm 0 time * .05 , time * .05
vertexParm 1 1
fragmentProgram heatHaze.vfp
fragmentMap 0 _currentRender
fragmentMap 1 textures/z13d3dm2/liquid12_norm.tga
}
{ //this is the fake reflective cubemap, prolly dont need this for lava
blend gl_dst_alpha, gl_one
maskalpha
cubeMap env/gen2
red Parm0
green Parm1
blue Parm2
texgen reflect
}
{
blend filter
map textures/z13d3dm2/liquid12.tga
translate time * 0.05 , time * 0.05
}
}
Zombie