Finally i found some time to do an idea i had for several months.
I wanted to use animated models for physical correct flying debris using the havok-physik engine shipped with max5 (reactor).
The best is: it worked 
Here a small how-to-do:
[b]1. Get used to max or a similar app that delivers physics-simulations.
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Build your model and set it up for the reactor simulations.
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run the simulation.
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now export two models:
4.1. All Animationframes as .md3 . (our mainmodel)
4.2. One model with only the last frame for our clipping.
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Add the model to radiant using a props_decoration entity (the text is in the rtcw.def ).
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Trigger the props_decoration with your prefered and fitting trigger ( see the P.S at the buttom)
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Insert the model again, but this time as a misc_model and clip it.
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Delete the model from 7 and insert your “last-frame-model”. clip it too. Then delete.
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Make all Clip-brushes from point 8 to a func_static and make sure they are triggered, too then the animation starts.
Maybe you have to put in a target_delay to avoid that the cli-brush appears bevore the last frame was played. -
compile and enjoy. ;)[/b]
Some pics:
Rendermovie from max5 witch shows the simulation (save as…). -> divx5.04 <-
The grey stuff simulates the Panzerfaust impact (sorry I’m a reactor newbie.)
http://home.arcor.de/fieslings-place/temp/sandbags_render.avi



Disatvantage: You are limited to the .md3 format polycount. 
Conclusion:
It’s a lot of work, but i think it pushes the limit. Imagine tanks breaking through house-walls or aircrafts blowing away stuff.
This props_decoration stuff is nothing new but using it this way is better then the good old falling grandclock in wolfie. 
I hope i could inspire some uf you using it in your maps. 
Maybe it would have been a better idea to show another Demo. A blowing bridge or something. The sandbags are not spectacular. 
P.S:
- script for objective stuff (not tested)
- a func_button if you want to blow up a bomb / door or some stuff
- a trigger_multiple if you are running over the open fields and a plane is
attacking you and maybe destroys houses around you.