So, as the title said, I took a break from this game for a year because of all the insanity going on at the time. Today I came back after reading many of the patch notes for the time that I was gone and played a couple of objective games. I used to main Fletcher before I left, his mobility was really fun for me and a large draw for the game in general. I noticed some changes to Fletcher in one of the change notes that seemed to be a nerf, but a very good one at that. I played Fletcher first today and I was amazed at the fact that he was still fun, if anything it was more fun. I actually had to use skill to get my kills. I particularly love being rewarded that extra damage for a direct stick. Other than the classes seeming to be more balanced, the general polish of the game seemed to be much better. The UI in particular worked much smoother than it did before and the new gamemode Execution (I call it new because when I left it was fairly new) seems like it has gotten work from the patch notes.
My biggest gripe about the game STILL is the lack of an autobalance system (which I covered more in-depth here [forums.dirtybomb.nexon.net/discussion/31438/mid-game-autobalance-system#latest](http://forums.dirtybomb.nexon.net/discussion/31438/mid-game-autobalance-system#latest)). I have however noticed that a lot of people are making a fuss about a new loadout crafting system, but I have not seen or heard any of the details of it so I will reserve judgement until I see it fully (plus I REALLY don't care about high tier loadouts, it's like CS:GO, they don't matter) My hope is that casual matchmaking will not flop and it can make a new atmosphere for players to be in where they don't have to worry about getting stomped. Although I am worried that having this new casual matchmaking may stratify the Dirty Bomb playerbase, but there is no way to tell until they release it fully.

