Hi
When I make a props_crate in RTCW (or in ET) I just get the model not found red-green-blue thing.
What models (paths) do props_crate_32 and props_crate_64 use?
And what model does func_leaky use in MP?
Erik
Hi
When I make a props_crate in RTCW (or in ET) I just get the model not found red-green-blue thing.
What models (paths) do props_crate_32 and props_crate_64 use?
And what model does func_leaky use in MP?
Erik
Do not use models for crates. Go to textures and select “Props.” The “Props” textures include flag textures and boxes (metal and wooden ones). Just create boxes out of caulk and texture them using the textures from “Props.”
hmm there seem to be two types of crates
props_crate_32 and props_crate_64 are not brush entites, which are pusheable and breakable
and props_crate_32x64 which is a brush entity… and not pusheable
as I said before, DO NOT USE ENTITIES FOR BOXES.
the props crate entities might work in single player. There are a number of entities in RTCW which really only work in the SP game. Some may be fixed just by getting the right shaders, while others are not complete in the code.
Thx for answer, I have now tried in RTCW SP and MP and it has the same behaviour there as in ET. The shards show only in SP though.
Ok, I’ve found the paths
They were in the (not very surprisingly) RTCW source code. Well I thought it would take ages to find them there and it took like 5 mins… :banghead:
the path was /models/furniture/crate and the models were
crate32.md3
crate64.md3
crate32x64.md3
hmm those models are in the RTCW source but not in any release of RTCW, ET or Radiant I’ve seen… and Quake3 don’t have props_crate entities…
hmm…
Those models cant be seen by people in RTCW. You will be able to see them but others wont. Just create some custom boxes.