You know like air vents, hidden tunnels, sewer holes, and the like. alternate routes in other words. I rather liked being able to sneak in through a vent in rtcw while the enemy was distracted grab the docs and go go go. Seems like it would be relatively easy to implement as well.
Has there been any discussion on underground yet?
Verticae
(Verticae)
#2
With the amount of routes available right now, it’s already a crazily spread out front line where you find yourself having to check 6 corners at any one time. I don’t think we need more of that.
BTMPL
(BTMPL)
#5
Don’t think it’s a good idea in general. As Verticae there are already multiple ways to get to each point on the map to justify not adding underground etc.
Ofc. this is map dependant and on some maps can make more sense, but in general, not a big fan of dark corners and holes.
