[quote=“ThePigVomit;200864”]If you look at the exchanges for the upcoming event, you actually can “make” fragments while spending credits. The only level that is 1-1 is cobalt.
Just wondering if anyone ran the effiency (spelling) numbers.[/quote]
Oh, you mean the highest fragment gain to credit cost ratio.
Give me a few minutes.
EDIT:
Efficiency calculated by dividing the difference in fragments of crafting and recycling (during the event) by the credit cost to craft. (Eff. = [recycle-craft]/credits, units of fragment per credit) Cobalt and Lead exempted because no fragments can be created and can’t be crafted, respectively.
Rarity: Efficiency (rounded to 4 decimal places)
Iron: 0.0400
Bronze: 0.0233
Silver: 0.0220
Gold: 0.0268
Here’s another way to look at those, the credit cost of making a single fragment (1/Efficiency):
Rarity: Cost for 1 Fragment (rounded to one’s place)
Iron: 25
Bronze: 43
Silver: 46
Gold: 37
Compare this to a standard equipment case, assuming a cost of 1000 credits and you recycle whatever is in it:
(same rounding rules as above)
During event:
Expected Fragments: 80.425
Efficiency: 0.0804
Cost per Fragment: 12
Normal:
Expected Fragments: 65.06
Efficiency: 0.0651
Cost per Fragment: 15
Cases will be twice as good as trying to make fragments during the event, unless there is an unannounced credit cost reduction coming.