Fragger fills a middle ground between Nader and Rhino, his assault rifles and K-121 let him reach at larger ranges Nader and Rhino normally can’t cover and more damage than their primaries., but aren’t as effective as Rhinos minigun at close range or Nader’s launcher in farther ranges but he doesn’t have to worry about winding his primaries up like a minigun or having just 5 shots.
His grenades can be cooked for closer ranges, making them hard to avoid, along with their 150 damage, makes them great close range player slayers, but suffer in larger cool down time, but due to his weaponry you’re not completely dependant on them and their wait time isn’t all that annoying.
Nader lacks health but makes it up for it in speed and higher rate of fire, close range smgs and pistols, her grenades are more about long range bombardment, they lack damage but make it up in quantity and quicker cooldown recover, making her grenade launcher serve more like her primary weapon, she isn’t as tanky but can deal more damage with grenade salvos and martyrdoming unsuspecting players.
Rhino lacks mobility and his shotguns are basically a different way of damage dealing compared to SMGs, he lacks anyway to do indirect damage, forcing him to soak up damage for his teammates, his Minigun covers the exact opposite of Nader’s grenade launcher, being mostly effective at close range but can do some damage at mid-long range by tapping lightly with the minigun, and he is the easiest to predict due to his minigun’s wind up noise, compared to Nader only noise of grenades being shot and Fragger’s beeping grenades and his “Frag Out!” Cry (which he does after the grenades explode…)
Finally: RHINO and NADER tend to be reliant on their special weapons, unless on the move as Rhino in the open, or in the move as Nader indoors, Fragger covers both these extremes well with his LMG and Rifles, but it is best to save his grenades to toss into bottles necks where enemies are all together.