I have a very odd halo in my game… Seems to be 3 levels of shading… Its very odd…
My CFG
http://pastebin.com/Q7Y0Vh9U
[video=youtube_share;9yJydl3D9qw]http://youtu.be/9yJydl3D9qw[/video]
Very hard to see in the video… Ugh…
I have a very odd halo in my game… Seems to be 3 levels of shading… Its very odd…
My CFG
http://pastebin.com/Q7Y0Vh9U
[video=youtube_share;9yJydl3D9qw]http://youtu.be/9yJydl3D9qw[/video]
Very hard to see in the video… Ugh…
Either put this to true in you cfg (in SystemSettings section): FloatingPointRenderTargets=False
or open console and type:
fogdensity 0
But fogdensity if I recall correctly will get rid of the halo, while you retain a slightly higher fps thanks floatingpointblah being off. Yet its most likely marginal fps improvement. Fogdensity is not available in cfg, but you can make a bind… check some older/different topics.
[QUOTE=ailmanki;511312]Either put this to true in you cfg (in SystemSettings section): FloatingPointRenderTargets=False
or open console and type:
fogdensity 0
But fogdensity if I recall correctly will get rid of the halo, while you retain a slightly higher fps thanks floatingpointblah being off. Yet its most likely marginal fps improvement. Fogdensity is not available in cfg, but you can make a bind… check some older/different topics.[/QUOTE]
FogVolumes=False
FloatingPointRenderTargets=False
I will try them both to True and see what happens.
FogVolumes has to be something else. fogdensity oth should work perfectly with your current cfg.
FloatingPointRenderTargets=true will make the game have “richer” colors. You won’t see the halo, cause there will be more colors available for the transition.
[QUOTE=ailmanki;511317]FogVolumes has to be something else. fogdensity oth should work perfectly with your current cfg.
FloatingPointRenderTargets=true will make the game have “richer” colors. You won’t see the halo, cause there will be more colors available for the transition.[/QUOTE]
Cool 
Can’t wait to get home and test this.
FloatingPointRenderTargets=True
Any other Cool Tweaks you got?
Well once upon a time I wrote this guide: http://forums.warchest.com/showthread.php/37602-Tweaking-Guide
Last few times I played, I only took the binds from that, cause I was to lazy to edit my cfg again.
I don’t know if these do still work… most likely they do… These binds makes it easy to apply all the commands, just press a button, instead of remembering the commands + messing with console.
[ShooterGame.SGPlayerInputPawn]
Bindings=(Name="F9",Command="POSTPROCESSAATYPE 0 | BloomSize 0 | FogDensity 0 |ColorGrading 2 | TEXTUREDEFRAG",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F8",Command="POSTPROCESSAATYPE -1 | BloomSize -1 | FogDensity -1 |ColorGrading 1",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Great Idea’s I tested them all last night:
FloatingPointRenderTargets=True
Got rid of the halo…
Still only getting 70 - 200 frames… I was peeking at 357 last patch… I could also close the launcher though…
I think the game is mostly limited by CPU. As soon as more players had been around fps dropped.
Yet you already have a 4.5Ghz lol.
Maybe this weekend I will install DB again and try it out, and see what I can find. But I guess there is still not much we can do on our end.