Hacking objectives spoil this game


(HarlemSix) #1

I’ve been having alot of fun with this game, but everytime a hack objective comes along the match just comes to a standstill, it’s far too easy for the defending team to win this one.

I just played a game where all of us actually rushed at the same time, but we still only managed to hack around 50% before we all died and it was removed. At least with the other objectives your progess doesn’t get reset setting you back to square 1 when your team dies. I haven’t seen one match where the attackers have got past a hacking objective.

Does anyone else think the same? It’s frustrating as an attacker and a snorefest as a defender, you can just relax because there is no way the attackers will win. This is the only thing I really dislike about the game.


(Norb) #2

Ive done loads of hacking objectives and passed them, theres one right at the begining of one of the security side missions where your first task is to hack something, if you cant get passed that then you need help


(SockDog) #3

I’m sure SD will watch and tweak map balancing for some time to come but I speak from experience that some aspects that appear to be impossible can become incredibly easy once strategies are developed. The composition of the hacking team may be more important than the actual number which pile onto the objective.

In short yes there will be tweaking but not everything is always as dire as it appears.


(Trypsinogen) #4

He probably means the hack objective on train yard, not the easy-as-**** one you are referring to on Container City.

I agree that hacking is stupid given how stupidly long it takes to hack something and how close you have to be with your iPhone. This problem is exacerbated on that map because of Splash Damages ****ty ass map design. It’s easy for the defending team to just have sniper cross fire on the objective.


(Norb) #5

[QUOTE=SockDog;304302]I’m sure SD will watch and tweak map balancing for some time to come but I speak from experience that some aspects that appear to be impossible can become incredibly easy once strategies are developed. The composition of the hacking team may be more important than the actual number which pile onto the objective.

In short yes there will be tweaking but not everything is always as dire as it appears.[/QUOTE]

I agree this game is all about tactics

its best not to have everyone pile into hacking the objective but you do need to go at it in nmbers then one maybe 2 people get onto the objective whilst the other team members defend them to and fend of any attackers and prefrebly the medics keep healing the hackers to keep them going,

:stroggtapir:


(HarlemSix) #6

Yeah it’s all my fault that my team can’t get past hack objectives and it’s all because of me that the opposing team can’t either when i’m defending.

No.

[QUOTE=SockDog;304302]I’m sure SD will watch and tweak map balancing for some time to come but I speak from experience that some aspects that appear to be impossible can become incredibly easy once strategies are developed. The composition of the hacking team may be more important than the actual number which pile onto the objective.

In short yes there will be tweaking but not everything is always as dire as it appears.[/QUOTE]

Yeah I guess you are right, it was probably abit early of me to complain about something like that yet, i’ll just see how it goes!!


(Shadedluck) #7

Harlem, I’m going to agree with you for one reason only: The CoD kids. They decide that this game is still about TDM and don’t do objectives. Let them get settled/leave and see how hard it is then. Because you have people not protecting and guarding key areas, it makes the game a lot more difficult. I’ve have both kinds of teams, ones that cooperate and ones that go for kills. It’s pretty obvious which team gets objectives done.


(Norb) #8

[QUOTE=HarlemSix;304322]Yeah it’s all my fault that my team can’t get past hack objectives and it’s all because of me that the opposing team can’t either when i’m defending.

No.

Yeah I guess you are right, it was probably abit early of me to complain about something like that yet, i’ll just see how it goes!![/QUOTE]

what platform you playing on


(SockDog) #9

No harm in saying you find stuff tough, certainly not going to change if we don’t make some noise. Just trying to say not all solutions are at the feet of SD. We have to learn to play the maps and against each other too. :slight_smile:


(dsi1) #10

Get more than one Operative on the objective, and always make sure you have 5 bars.


(sereNADE) #11

it’s not about cod kids. the obj’s of et and etqw were far better in their state than brink objectives.

the duration to repair and hack main objectives needs to be significantly reduced. even with help or upgrades it takes too damn long and then it gets removed (hackbox). enemies can spawn much faster and in waves to get back to defending the obj faster than in etqw.

while i agree that strategies are the key to getting past tough obj’s and that obj’s need to present challenge to complete; as they stand now i feel many of them are ridiculous =/


(oddling) #12

Reactor is too easy to defend. Otherwise I haven’t had problem.

I play Operative exclusively.


(tzod462) #13

They should make it take longer for an engineer to “unhack” an objective than it takes to hack it. Even allowing them to unhack it in the first place is a big bonus, considering QW didn’t even allow that much.

I agree though, that most hack objectives are really difficult because of how long it takes to hack, combined with the fact that an engineer can erase any work done, seemingly faster than it takes the work to be done in the first place.


(dsi1) #14

Hacking objectives are fine, just get more than one Operative on the hack and keep them well defended.


(dajfactor) #15

Main hack objective I have issues with is Shipyard…tips anyone?


(SmokeCheeba) #16

The tip to hacking objectives is sector control. You need good engies that lock the area down with mines and turrets, plus the soldiers/medics for support.


(dsi1) #17

Uh, that’s the missile launch one right?

The biggest deal there is getting a lot of Operatives on it and keeping pressure on the objective, if the enemy Engineers don’t have enough time to cancel out the hack your Ops will be able to make it to 100%.


(PillowTalk) #18

I agree that hacking on many of the maps is hard for the attacking team. Partly because it takes forever, partly because the range is really limited on the wireless device (really? The signal can’t go 6 feet? My wired connection can go further rolleyes) and partly because the rest of your team is too busy killing people elsewhere and not the ones taking off the hackbox/killing the operatives (who are completely defenseless while hacking, you know; can’t even SLIDE into people, as using SMART cancels the hack).


(crazyfoolish) #19

The only map where this is a problem for me is reactor. I love the hack objective in the map called Sec-Tower or something.


(Arealease) #20

I don’t know if its just me, but couldn’t the hacks be there as a pacing measure? The hacks take long a time to complete, and are fairly difficult. Shouldn’t there be an objective to change it up and force a little team work? Personally, if you can’t complete an objective your team is doing it wrong or the other team is defending well. Thats just kinda how it is.