Hacking in competitive league play. Hacking needs to be the top priority for Splash Damage / Nexon.


(fetchingSeahorse) #1

A post on reddit was made proving that a certain league player was found to be using a trigger bot. I am not linking the post because the player’s name is in the link. If you want to find the post, go to reddit.com/r/dirtybomb. It is one of the top posts there. Apparently, there are suspicions of other “pro” players hacking as well. The hacking is turning away a lot of players of all levels from the game. It is so frustrating when every few games you find a hacker just ruining the game. Especially in match making play where you are literally forced to play the game out with the hacker. I LOVE this game, and I want it to succeed. So I am making this post.

Hacking needs to be address NOW. We don’t need minor balance tweaks. We don’t need a new map. We don’t even really need a new merc. We need the hacking to be dealt with. Hacking is ruining the game experience for so many players and it is even tainting league play. This needs to be the top priority for splash damage so we don’t lose player base.


(Amerika) #2

Threads like this serve little purpose beyond being an outlet for frustation. Every single FPS has cheaters. No magic hand waving will change that. We as a community have to combat it by being diligent, collect evidence and report. Let the AC do what it does (it would be nice if it was changed in DB).

The really ironic part of this is if an AC is allowed to do anything it wants to prevent cheating it will get completely roasted on Reddit and everywhere else for “invasion of privacy” by people who don’t understand how the software works. See today’s recent blow-up on Reddit.

It’s being worked on but like anything else things take time. What you can do in the mean time is do everything you can to help and make sure you know something concrete before you go into hackusation mode as that’s just as bad as actual cheaters.


(brawnyJester) #3

ESEA’s AC is also heavily invasive.


(fetchingSeahorse) #4

What about splash having a department dedicated to going over cheater reports? Have a system in place where if a player submits video evidence of hacking the hacker gets perma-banned and the submitter gets a 10k credit reward. On the flip-side, if it is found that the “hacker” wasn’t hacking, the submitter pays a 10k credit or as much as they have of that fee?


(Ardez1) #5

@MissMurder has mentioned in the past that they do have people dedicated to AC efforts.


(Amerika) #6

They do have a whole department dedicated to going over cheater reports. You submit cheat reports through the reporting system on the website. You can read about how to do it here - http://forums.dirtybomb.nexon.net/discussion/10662/how-to-report-a-hacker#Head

Adding a monetary component to encourage people to report would make people spam reports. Then, to combat that as you noted, using a system where they are docked money would discourage people from reporting unless something was EXTREMELY obvious. You should be very sure before submitting any kind of report but you shouldn’t be scared of doing it and getting docked currency.

They are working on replacing the current anti-cheat. They are working on adding an in-game reporting system. They are working on getting the demo system system fixed up. All of these things will help the community work with the devs to keep the game as cheat free as possible.


(fetchingSeahorse) #7

That’s just it, you wouldn’t have report spam because there would be a risk involved. But I can see how it would make reporting not-obvious hackers i.e. trigger botters difficult.


(B_Montiel) #8

Don’t forget : xigncode was favoured by Nexon and not SD. As far as I understood the relationship between SD and Nexon, the later was originally responsible for server management and anti-cheat/reporting systems (not in-game, but server sided), and they choosed it. Since the begining of alpha in 2013, xign has always been considered as a p00p sausage, and Splash Damage always implied it more or less. Now splash damage has to design something they were not responsible for. Let them develop something. An anticheat is far from being a fan-servicing app for android and it needs a lot of time and therefore money for almost no returns except keeping moaners mouths shut. Open beta is 1 month old, actual complaints about cheating started there. An anti-cheat is clearly not a month work, even for experienced coders.

And in my opinion, the cheater fraction has not fluctuated that much compared to old private builds. I encounter them as frequently as when we were 300 playing it regularly.


(MissMurder) #9

Full transparency here- this is the thread that’s being discussed: https://www.reddit.com/r/Dirtybomb/comments/3bmka5/cruseball_of_team_solaris_using_triggerbot/

This player has been banned from Dirty Bomb. Also hope to have some good news to share with you guys about improving the anti-cheat system as well. I’ll update this thread when I can.


(fetchingSeahorse) #10

[quote=“B. Montiel;36464”]Don’t forget : xigncode was favoured by Nexon and not SD. As far as I understood the relationship between SD and Nexon, the later was originally responsible for server management and anti-cheat/reporting systems (not in-game, but server sided), and they choosed it. Since the begining of alpha in 2013, xign has always been considered as a p00p sausage, and Splash Damage always implied it more or less. Now splash damage has to design something they were not responsible for. Let them develop something. An anticheat is far from being a fan-servicing app for android and it needs a lot of time and therefore money for almost no returns except keeping moaners mouths shut. Open beta is 1 month old, actual complaints about cheating started there. An anti-cheat is clearly not a month work, even for experienced coders.

And in my opinion, the cheater fraction has not fluctuated that much compared to old private builds. I encounter them as frequently as when we were 300 playing it regularly.[/quote]

Fair enough, although if they had hopes of this game becoming very popular (which would make them more money) and having a life on the competitive scene (which would also make them more money), a better anti-cheat should have already been in the works.

[quote=“MissMurder;36465”]Full transparency here- this is the thread that’s being discussed: https://www.reddit.com/r/Dirtybomb/comments/3bmka5/cruseball_of_team_solaris_using_triggerbot/

This player has been banned from Dirty Bomb. Also hope to have some good news to share with you guys about improving the anti-cheat system as well. I’ll update this thread when I can.[/quote]

Thanks! - I really hope you guys can get this sorted!


(powi_) #11

This case was pretty obvious. A lot of the cheats i see are totally blatant atm. What is really scary, when these aimbots/triggerbots will become more polished, advanced, it will be basically impossible to tell if the player is hacking or not. So there is a great chance the competitive play will be fully infected with hackers.

There are hackers in CS:GO too, but as far as i know custom anticheats like ESEA’s and ESL’s client working pretty good (also there is VAC), and a private hack is expensive, and also not reachable for anyone, u need to be a known member of the competitive community to be able to buy those cheats.

Dirty bomb has no past. U dont know the player, where is he coming from, what games he played etc. Cheaters can just buy some advanced aimbot… search for a competitive clan, and there u go.

Im always surprised how the anticheat cant catch so blatant aimbots (sometimes these guys are above lvl20 and still not caught :/) however i guess for an anticheat the blatant aimbot and a well calibered aimbot is the same.

Final toughts: The devs really need to work on anticheat :o or the gaming experience can become really bad pretty soon.


(ETPlayer) #12

devs should reach out to ESEA see if they would consider adding dirty bomb to their game list, their anticheat is the best that i know of, all cheats get detected on it (some have long streaks but 6-10 months is the most)
https://play.esea.net/


(Ghosthree3) #13

[quote=“ETPlayer;36812”]devs should reach out to ESEA see if they would consider adding dirty bomb to their game list, their anticheat is the best that i know of, all cheats get detected on it (some have long streaks but 6-10 months is the most)
https://play.esea.net/[/quote]
Yeah…no. I don’t want a bitcoin miner on my pc.

It’s actually not the bitcoin miner that’s scary, it’s how it got installed on those pcs…


(Haplo) #14

From personal experience, the report system does work… it’s just kind of slow. However, the latest fad seems to be to use non standard characters for your name so it looks like a series of rectangles. I think this might complicate things, particularly when I’m trying to report in a competitive match and I don’t even know what server it is. Actually ran into a lvl. 34 aim botter (with the rectangles) yesterday. How bad is the anti-cheat system when a blatant hacker with hundreds of hours in the game is still playing?