Hackers. Let's talk about them.


(DankBeretField) #1

Before someone close this thread, I would like to tell you something

  1. This is not a Naming-and-Shaming thread.
  2. This is my rant about hackers in general
  3. If I spotted a N&S comment, prepare to get flagged.

We know that hackers are a big problem in Dirty Bomb. We got aimbotters, wallhackers, godmoders, and a lot of other a$$holes. Now, I guess that even with the Support Ticket-thing and the DB Report System, nobody will care about those and if someone DO care, they will get like a 1-2 week ban.

That’s it, Nexon or Splash Damage?

And EVERYONE (excluding Nexon or SD) know that they will return for 6 seconds after being banned. And they will continue to survive by a crappy anti-cheat system, a idiotic matchmaking system that makes kicking hackers impossible, due to nobody cares about a fair match and others.

What can the developers do?

I can name a few, such as:

  1. Use the Unreal Engine 4 so that we will get less hacks
  2. UPGRADE THE ANTI-CHEATING SYSTEM FASTER!
  3. Change the voting system so that the other team just can’t stop a kick request by pressing ‘No’ once.
  4. We need this Matchmaking System upgraded in order to make this game more balanced, so that EVERYONE will argee on kicking the hacker, instead of denying that kick because that team wants to crush the other team to get more creds.
  5. And no, Casual Matchmaking will ONLY WORK IF the hackers aren’t there.

So what do you think? Leave your comments below, and tell me about other ways to get rid of hackers.

@Eox @Ardez @Amerika Please keep an eye in this disscussion. You guys can spot another idiot that think that this place is a safehaven for Naming and Shaming.


(Dagasawr) #2
  1. umm I dont think you know how much work it would be to port the whole game to a differnet engine.
  2. I’m sure they are doing as fast as they can
  3. I’m not sure what you mean by that
  4. regardless of balance people aren’t going to kick a hacker because everyone loves winning
  5. Hackers will always be around. always have been always will be.

To be honest I’ve only seen one hacker since September.
What region are you in ?


(Noir) #3

I’ve been playing dirty Bomb for over a year now. I must say I have faced less hackers than hackusations.

Hackers in Dirty Bomb are often very obvious. I would not say they are a big problem in Dirty Bomb. They are instantly spotted by good players. As for smart hackers (ones who at least try to hide it)… well not sure I’ve encountered some. Maybe very few.
Don’t get me wrong, I am not saying nothing should be done.

As for your suggestions, they won’t upgrade to UE4. Changing the voting system… hmm, why not but once again, they are some very good players around and I don’t want them to be easily vote kicked by salty ones.

I care about balance but I doubt CMM will ever fix it.


(DaaDog) #4

[quote=“canaryField;d-33849”]Before someone close this thread, I would like to tell you something

  1. Change the voting system so that the other team just can’t stop a kick request by pressing ‘No’ once. [/quote]

Vote kicks can only be seen by the team that called it. The vote kick system is visually bugged at the moment. Vote kicks will pass if majority vote yes. Most of the time the hacker either has a friend on the team that votes no or has a anti-kick hack as i’ve been told exist (correct me if i’m wrong).
Other than that newbs most of the time miss/don’t know how to vote as it’s easy to miss and page up is a stupid key to have it on.


(opicr0n) #5

What about charging 1-10 USD for the game. With that barrier a lot less kiddy hackers will be able to much up the servers. However lately I havent seen any cheaters.

Also setting up public personal servers where admins can ban people will solve the majority of hackers on those personal servers. Making those a haven for the players who stick around.


(LifeupOmega) #6

I still have no idea where all these hackers are. No matter where I play I never see them, or maybe they’re so god awful at DB even with scripts that I don’t notice.


(Szakalot) #7

lets not talk about hackers.

there is NOTHING to talk about.

and godmoders? srsly?


(watsyurdeal) #8

2 things

  1. Not everyone who kills you is a hacker, chances are they are really good, and if you’re dying a lot maybe you ought to look at how you play first before anything else.
  2. They are literally doing everything they can to stop fight hackers at this point, not sure how much more they can push it.

(DankBeretField) #9
  1. UE3 is an old engine. A game with an old engine will generally have more hacks. But I know that switching the engine to UE4 is not a best idea, and SD are too focus on optimizing the game, not to mention they still didn’t release Turtle yet, so you got a point.
  2. Again, you got a point.
  3. Asia. (swear to god you would know if you payed attention to my older comments)

Still got question? Keep on commenting, and like/argee others.


(LifeupOmega) #10

Wut. All you have to do is aim at head height and almost all your shots will hit their head if you can aim. At 40% accuracy on most automatics it’s not hard to be hitting heads and melting a player in under a second. A lot of players can’t seem to break the habit of aiming center mass to be fair.


(DankBeretField) #11

What I mean is ‘getting-multiple-headshot-kills-with-a-few-second-or-so’ or ‘just-dump-a-mag-without-stopping-and-everyone-dead’ type. Pros can land their shot like a boss, but can they kill everyone with perfect accuracy without stop pulling the trigger?


(Dr_Plantboss) #12

Will it though?

If a person hacks and ends up on the top of the scoreboard every match, then if a (working and effective) CMM system is implemented they are going to end up on a team of complete noobs while the non-hacker team will be a better balance overall.

It won’t exactly be good, but it would make it so that hacking would be an insta-win.


(DankBeretField) #13

[quote=“Dr_Plantboss;c-217132”]
Will it though?

If a person hacks and ends up on the top of the scoreboard every match, then if a (working and effective) CMM system is implemented they are going to end up on a team of complete noobs while the non-hacker team will be a better balance overall.

It won’t exactly be good, but it would make it so that hacking would be an insta-win. [/quote]

And that hacker will carry the team. End of match, noobs will type: ‘gg ez’ while the hacker still win.

Is that what you mean?


(AlphaUT) #14

Haven’t see a hacker for months. I am playing on US east and EU server. Being calling as a hacker so many times. And the situation were like, none stop headshot as vassili. Headshot 4 or more enemy team within 10 sec when they just got out of the spawn. Or knowing spawn time that allows me have the sense when and where they will appear

Although the thing that you said like, rifle/pistol headshot multiple ppl within few sec is definitely a hacker.

I don’t really think there are so many hackers. 99% of the hackers are low level. The reason of why it is not 100% is because of I have seen a level 30 proxy came into min 20 server. Chapel map. Last stage. He came in with The automatic weapon( H something forgot the name) and long + wall jumping in between thier spawn and bus ( we were attacker) killed 5 people with 3 sec. All headshots ( he is in my team). After what he had done, not for a minute, we kicked him. This happened months ago.


(GatoCommodore) #15

the thing is with the slight increase in asia region player the korean spammers are getting into the game promoting their cheat engines.

people who hacks will decline when people who look for money dissapears which is never going to happen.


(Amerika) #16

This has been discussed to death. We typically leave the discussions open but this is retreading so much ground and completely missing out on everything talked about before (including probably a full book from myself) that I want to close this thread. Go do a search for this topic on the fourm and look for the threads with, oh, 5-10 pages worth of responses. Those have plenty of solid information that answers almost all of your questions/concerns.

So please go do a bit of research in the other threads. Most of your viewpoint is from the wrong angle or missing information that helps. I’ll leave this open for now but we’ll probably close it since it’s just the same old thing filled with a lot of misconceptions.


(GatoCommodore) #17


(Nail) #18

1: UE4 has hacks, converting entire game to new engine would likely take 3 - 4 years

if you want to talk about hacks/cheats at least learn SOMETHING about them

as Szak says, there’s nothing to talk about


(hawkeyeguy99) #19

Compared to every other fps I’ve ever played, DB has had the least amount of hackers. Go play MW2 on pc and then tell me DB has a hacker problem.


(B_Montiel) #20

Matchmaking of any sort won’t improve anything with that. Obvious hackers generally have a vote hack which disable kick votes on them and hard to spot one will require more than a game to be clearly spotted. And ranked matchmaking generally attracts hackers on its own.

Off topic : I’m quite fed up of reading “matchmaking this” or “matchmaking that”. It comes as a usual handy answer for many people when they are refusing to enter deep core issues. The only thing it will possibly bring here in db is balance for casual players, and it has to be considered as such. Sorry to put this here bluntly, but your post is a blatant example.

Either way, community servers with admins banning responsibly is more than efficient. First, they can ban from their personal responsibility, which is more than enough in most cases. But on top of that, I don’t know if such still exists, they could use third party anti-cheats working on top of NGS if they’re allowed to.