So I’ve had a few hours playtime now, and I thought I’d say some stuff. Disclaimer: I’ve really only put time into Engineer and Soldier.
Soldier really struggles with strafing during firefights with the heavy weapons. It’s quite possible to hold your own, but it involves hiding lots and catching people off guard. You can make soldier work more aggressively, but it means using soldier2’s SMG primary. It’s just so much faster moving and quicker scoping and faster firing that you can just about keep up with those shotgun engineers darting all over the place.
Conversely, I’ve found shotgun Eng1 actually recaptures a little of that old feel, because you do need to track to get that one-shot kill. The lack of movement hindrance also tends to make Eng pretty good at evasion. I think this is why we’re seeing the ‘scout’ type players on the server going towards Eng lots.
I was putting some effort into using the secondary HMG on soldier2 today on Whitechapel, and found out that if I just camp in an unusual position, I can scope with it and get 5:1 K/D ratio without too much trouble, because people just couldn’t get out of my sights quickly enough.
The old ET/QWET dancing/headshot tracking subgame just isn’t there; the weapon fire rate completely overwhelms evasion speed at anything further than shotgun range, especially for the heavier weapons.
Right now the guns kinda play a lot like Counterstrike with ironsights. First to fire usually wins with most guns in a face-to-face confrontation, unless you’re up close against a shotgun. Seems like the most reliable way to get kills is to keep flanking, and grab kills from the side/behind.
It’s not unfun, but it is missing that gunplay thing ET had.
I think the weapon fire rate needs to come down on a lot of weapons, and sideways-sprinting turned on at least. I’d also like to see the transition time from hip to scoped reduced a bit too, so it becomes possible to pop in and out of scope during firefights without needing to commit so much time to it.
EDIT: I’d also like to see what happens if the gun-weight movement penalty was turned off for strafing speed so it was flat across the board.
