Gun upgrades/modifications


(SirSilverYT) #1

You really should be able to upgrade the gun that is assigned to the character you’re using, sights, silencers, extended mags… etc. It would be a really great feature and another use for the in-game currency.
What are all of your thoughts?


(everlovestruck) #2

@SirSilverYT said:
You really should be able to upgrade the gun that is assigned to the character you’re using, sights, silencers, extended mags… etc. It would be a really great feature and another use for the in-game currency.
What are all of your thoughts?

This has been brought up since forever
The devs are against that, sorry


(LifeupOmega) #3

Why? What does this add? It’s pointless in this game.


(Your worst knifemare.) #4

Pay-to-win


(SirSilverYT) #5

@Lord_Coctus said:
Pay-to-win

But pay to win only counts as irl money


(CyberVonCyberus) #6

scopes which don’t alter stats, maybe
but things which change how a weapon works that is out of question


(Szakalot) #7

@CyberVonCyberus said:
scopes which don’t alter stats, maybe
but things which change how a weapon works that is out of question

scopes alter stats, i.e. % of screen you can see


(watsyurdeal) #8

@Szakalot said:

@CyberVonCyberus said:
scopes which don’t alter stats, maybe
but things which change how a weapon works that is out of question

scopes alter stats, i.e. % of screen you can see

So does the FOV slider in options…your point?


(Szakalot) #9

@watsyurdeal said:

@Szakalot said:

@CyberVonCyberus said:
scopes which don’t alter stats, maybe
but things which change how a weapon works that is out of question

scopes alter stats, i.e. % of screen you can see

So does the FOV slider in options…your point?

FOV doesn’t change the % of screen, just your field of view. seeing as there are distinct advantages to both low and high FOV, picking your own is balanced.

Scope’s on the other hand, change the model of the gun (smallest model = best), and potentially ironsights (least obstructive ironsights = best)


(watsyurdeal) #10

@Szakalot said:

@watsyurdeal said:

@Szakalot said:

@CyberVonCyberus said:
scopes which don’t alter stats, maybe
but things which change how a weapon works that is out of question

scopes alter stats, i.e. % of screen you can see

So does the FOV slider in options…your point?

FOV doesn’t change the % of screen, just your field of view. seeing as there are distinct advantages to both low and high FOV, picking your own is balanced.

Scope’s on the other hand, change the model of the gun (smallest model = best), and potentially ironsights (least obstructive ironsights = best)

Or get some extra zoom since you literally have no reason to Aim Down Sights except to hit something at long range.

It goes both ways, and neither would be objectively better. Where as with changing gun stats, such as range, damage, etc, would be clear advantages.


(ThunderZsolt) #11

@SirSilverYT said:

@Lord_Coctus said:
Pay-to-win

But pay to win only counts as irl money

No, not really. If something that gives an advantage is put behind a massive grind wall unless you pay to “proggress” it is pay to win.
Or if you can only “rent” better weapons for a limited time with in-game currency.

A very good (should I write bad instead?) example is battlefield heroes where the default weapons deal like 100 damage. You can rent these with ingame currency as well - for one day if you grind a week only for this.

On the main topic (I admit, it is slightly off):

I know some players here also played Blacklight Retribution back in 2012. (most of the DB players I knew from BL:R moved to Paladins though)

It had really deep weapon and equipment customization, you could alter the stock, muzzle, barrel and the reciever of your weapon, and also use special ammunitions (like toxic, which did less up front damage, but also had DoT)
And armor parts had stats like movespeed, HP, headshot bonus dmg reduction, and you could choose your “tactical gear” so you could be either a medic, or an objective specialist, and could choose grenades/proxy mines/holo decoys/melee weapons as other gear at will.

Man, I wish PWE (the publisher) didn’t kill that game, I would still play it.
(in case you wonder what happened: all the accounts proggress was forfeit, and it became P2W at the same time. Plus, weapon recoil got reduced to 0 - before there were guns like the combat rifle and the heavy assault rifle with so strong recoil that after 4-5 shots you looked upwards if you didn’t compensate)

BUT that game was built around customization, and it had no classes (actually you could choose if your character would be male or female, but it was purely cosmetic) and this kind of stuff wouldn’t suit dirty bomb.


(frostyvampire) #12

It will give an unfair advantage. Unless they are really cheap and can be bought after playing just 1 game but I’m still against it.

I don’t mind sniper rifle scopes (choose between the MoA scope and FEL-IX/PDP scope for free) but other weapons are fine with their iron sights.

Unless you can give me a MoA with a silencer so I can play sneaky Vaseline


(LifeupOmega) #13

This is still pointless.


(Meeperderp) #14

Good Idea, But I don’t think it fits THIS game.


(Mightykitten) #15

How about you get the gun and you can add/remove attachments without any cost but you can buy amazing skins to put on said weapon

no pay to win no nothing, you select a card and change the said gun


(SirSilverYT) #16

@frostyvampire said:
It will give an unfair advantage. Unless they are really cheap and can be bought after playing just 1 game but I’m still against it.

I don’t mind sniper rifle scopes (choose between the MoA scope and FEL-IX/PDP scope for free) but other weapons are fine with their iron sights.

Unless you can give me a MoA with a silencer so I can play sneaky Vaseline

That would make everything op


(TheStrangerous) #17

Please, anything but “RPG MECHANICS”.
Stop shoving them into every twitch based action games.

Shadow Warrior 2 became a cluttered mess of loot items and atrocious upgrade system, all thanks to that. And all I wanted was an old school First-Person-Hack-and-Slasher.


(AlbinMatt) #18

Certain games such as Payday 2 works quite well with RPG elements while still retaining nuances of FPS, and objective driven gameplay. Why? Because it’s a PvE game, and it isn’t intended for a competitive environment, but rather a challenging environment where choices and compositions is the catalyst for player’s skills to be effective.

The idea of RPG elements in a PvP oriented, competitive environment detracts from making player’s skills the backbone of success (or at least competence). Dirty Bomb, with all its shortcomings, is still, at its core, a competitive game, and gun customization is a big no no. Hell, ea whole Loadouts system was made so players can’t make ultra OP combinations, like Kushwacker with Kek, M9, and Beckhill, with Steady, Lock On, and Mechanic. (This would be a legit meme honestly)

Tom Clancy’s, The Division shows how crew composition, customization, and upgradable “skill” can be fun in pulling of those PvE missions, and still have space for player’s skills of aim and map knowledge to supplement the RPG elements, but the PvP throws everything out the window, and makes fighting players just strafing and hiding around, blasting numerical values at each other’s faces, hoping you have nore math cred than the other guy.

Rant over, I’m gonna drink some green tea now. Sorry.


(SirSilverYT) #19

@TheStrangerous said:
Please, anything but “RPG MECHANICS”.
Stop shoving them into every twitch based action games.

Shadow Warrior 2 became a cluttered mess of loot items and atrocious upgrade system, all thanks to that. And all I wanted was an old school First-Person-Hack-and-Slasher.

i never said anything about RPGs or loot items