this is somewhat the standard shader for weapons:
models/weapons2/ar15/ar15
{
{
map textures/effects/envmap_slate.tga
rgbGen lightingdiffuse
tcGen environment
}
{
map models/weapons2/ar15/ar15.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingdiffuse
}
}
what could i change to make the texture more like it really are…coz the gun comes out greyish…
and it shouldn’t be…
anyone?



