Guide to Phantom's katana


(ludicrousBlast) #1

As you probably know, all melee has two attack modes, a quick attack (left click), and a heavy attack (right click). With the katana the left click is more of a slash, and right click is lunge. I am not positive on damage, but I do know which attack is better for what.

First let’s say you have the chopper perk. Aura, Sparks, Proxy, Kira, Vassili, and Phoenix will all be killed in one shot with the heavy attack. Without chopper the heavy attack will not one shot Vassili or Phoenix. Now, most of the lower health classes are pretty fast, so if they are moving, try timing your attack, or just slashing them twice, as the hitboxes for the heavy attack are pretty iffy.

Now onto medium health classes, like Skyhammer, Arty, Redeye, Sawbonez, Bushwacker, Fletcher, and Nader. All of these mercs will die with two attacks of any kind, so most reliable would be two hit them with two light attacks. However, if you can see that they are at low health, and moving fairly slowly, maybe do a lunge. It all depends on the situation.

Fragger and Rhino are a bit different, as they have a LOT of combinations you could kill them with. I find the easiest way to get Fragger is to do a heavy attack, then finish him with a light attack. Once again, it depends on how fast he is moving, and if he is at full health, or at low health. I believe 3 light attacks will also kill a Fragger. Rhino has the most health in the game, but he is also very slow, which makes him an easy target for two heavy attacks, however, if you don’t have a chopper loadout, that would bring him down to really low health, but not dead, unless he was already weakened, so doing one heavy attack and two light attacks would be better. Also a helpful tip, rhinos try to stay near medics, so try taking out the medic first to prevent healing done to the rhino. Of course, this applies to every situation, usually targeting the medic first will work better.

Another VERY important thing is to remember that you have guns. Very good guns. Always remember to use them. If I messed anything up, forgot something, or you have other tips feel free to share.


(LANshark) #2

WALL OF TEXT!!!

the lack of information on damage othered me so i put in specific numgers at the top and broke parts of the wall down

[quote=“ludicrousBlast;17355”]As you probably know, all melee has two attack modes, a quick attack (left click), and a heavy attack (right click). With the katana the left click is more of a slash, and right click is lunge.

I am not positive on damage (LS edit: 60 on light, 90 on heavy), but I do know which attack is better for what. First let’s say you have the chopper perk (LS edit: 15% bonus). Aura, Sparks, Proxy, Kira, Vassili, and Phoenix will all be killed in one shot with the heavy attack (LS edit: 90*1.15 is 103.5). Without chopper the heavy attack will not one shot Vassili or Phoenix.

Now, most of the lower health classes are pretty fast, so if they are moving, try timing your attack, or just slashing them twice, as the hitboxes for the heavy attack are pretty iffy. Now onto medium health classes, like Skyhammer, Arty, Redeye, Sawbonez, Bushwacker, Fletcher, and Nader. All of these mercs will die with two attacks of any kind, so most reliable would be two hit them with two light attacks. However, if you can see that they are at low health, and moving fairly slowly, maybe do a lunge. It all depends on the situation. Fragger and Rhino are a bit different, as they have a LOT of combinations you could kill them with. I find the easiest way to get Fragger is to do a heavy attack, then finish him with a light attack. Once again, it depends on how fast he is moving, and if he is at full health, or at low health. I believe 3 light attacks will also kill a Fragger. Rhino has the most health in the game, but he is also very slow, which makes him an easy target for two heavy attacks, however, if you don’t have a chopper loadout, that would bring him down to really low health, but not dead, unless he was already weakened, so doing one heavy attack and two light attacks would be better.

Also a helpful tip, rhinos try to stay near medics, so try taking out the medic first to prevent healing done to the rhino. Of course, this applies to every situation, usually targeting the medic first will work better.
Another VERY important thing is to remember that you have guns. Very good guns. Always remember to use them. If I messed anything up, forgot something, or you have other tips feel free to share.[/quote]


(ludicrousBlast) #3

[quote=“LANshark;78128”]WALL OF TEXT!!!

the lack of information on damage othered me so i put in specific numgers at the top and broke parts of the wall down

Like I said, I don’t know the damage exactly, I bet someone does. And I am changing the text now to be less wall.

[/quote]

Triple Post, No clue what happened


(ludicrousBlast) #4

[quote=“ludicrousBlast;78137”][quote=“LANshark;78128”]WALL OF TEXT!!!

the lack of information on damage othered me so i put in specific numgers at the top and broke parts of the wall down

Like I said, I don’t know the damage exactly, I bet someone does. And I am changing the text now to be less wall.

Double Post


(ludicrousBlast) #5

[quote=“LANshark;78128”]WALL OF TEXT!!!

the lack of information on damage othered me so i put in specific numgers at the top and broke parts of the wall down

[/quote]

Like I said, I don’t know the extact damage, and I am changing the wall of text.


(virtoc) #6

Fast attack 60
Heavy attack 90
Without the chopper increase.

If I may correct about the order you should do attacks to kill heavies. Do fast attack first and heavy then because when you do fast one you can then do the heavy quicker than if you do the heavy first and then the fast one. I mean that there is a delay after the heavy which prevent you to attack again quickly but damages are done before that delay.
i.e. quick attack + heavy attack = death + delay
heavy attack + delay + quick attack = death

As a killer you prefer death before delay, don’t you?


(LANshark) #7

[quote=“virtoc;78399”]Fast attack 60
Heavy attack 90
Without the chopper increase.

If I may correct about the order you should do attacks to kill heavies. Do fast attack first and heavy then because when you do fast one you can then do the heavy quicker than if you do the heavy first and then the fast one. I mean that there is a delay after the heavy which prevent you to attack again quickly but damages are done before that delay.
i.e. quick attack + heavy attack = death + delay
heavy attack + delay + quick attack = death

As a killer you prefer death before delay, don’t you?[/quote]

i wrote that too but i should have made it clearer. the chopper perk adds 15% damage sooo
60 multiplied by 1.15 = 69 huehuehue damage on the light attack
90 multiplied by 1.15 = 103.5 damage on the heavy attack


(BananaSlug) #8

ehmmm… dont use it? melee phantom is weak


(LANshark) #9

the play style as a whole is bad, not the weapon. you have to get in close enough to swing while soaking damage or spending waves sneaking around. once you get in range the turn limiter on rmb is annoying but the 103.5 damage on a heavy swing is great and 69 damage on a light can bring the low hp mercs down in seconds (2 swings)


(TheOrangePhantome) #10

Dunno about u guys but it’s either me being rly unaccurate with the lunge or i just find it more effective doing normal swings.

Cuz as we all know u do 60 dmg on a normal swing so technicaly you’ll drop most of the mercs with 2 swings without counting mercs with more than 120 hp.

What do you guys think?
Is it me just sucking at hitting the lunge?


(TheOrangePhantome) #11

Also @LANshark you’r pic remindes me a bit of a quote from the ninja in the game.

“I’m like a shark, on land with a gun” :stuck_out_tongue:


(LANshark) #12

[quote=“TheOrangePhantome;82257”]Also @LANshark you’r pic remindes me a bit of a quote from the ninja in the game.

“I’m like a shark, on land with a gun” :p[/quote]

@TheOrangePhantome nah m8. im a LAN shark, not a LAND shark. I’m on the closest computer to you, ready to take your spot in queue if you leave. always.


(XavienX) #13

Problem is, the lunge attack has less range than the primary slash attack…


(Verticules) #14

Guide to use Phantom’s Katana:

  1. Run faster
  2. Gib downed mercs

For all other needs please refer to KEK-10.


(SnakekillerX) #15

Its pretty tough to stick to a melee Phantom play style, I use to do that pre-nerf, but with the awkward screen lock on heavy melee swings its just too hard to anticipate where the enemy will be by the time the weapon is extended.

Now if I play him its a good combination of sitting somewhere cloaked with my gun drawn, and only switching to melee when the opportunity strikes.