Guardian’s shield definitely needs a buff, but turning it into a hard shield really isn’t necessary when you can just stand in the middle. Also projectiles that hit the shield don’t blow up, so yeah
Thing is, it needs a drastically decreased deploy time. Speeding up the throwing animation was a step in the right direction, but even as she is, she’s incredibly hard to counter arty with (who’s still one of the mercs who needs countering the most). You just have to hope the arty puts his marker right next to you, otherwise good luck throwing it somewhere useful. She needs to be able to counter mercs like stoker as well, who are currently being spammed everywhere.
On another note, I’d also like to see her drone given the ability to hover to the side out of the way of the EV, rather than just getting run over by it. Since the EV is usually what she’s defending, having it eat the drone if it gets too close seems kinda stupid. Especially since there are a lot of maps where the EV drives very close to walls, leaving very little room for the drone to pass. The drone shouldn’t be able to be destroyed by the EV, even if thrown directly on top of it.
As she is now, guardian does her job, but not very well at all. I feel like the devs wanted someone to help with explosive spam, but not make things too difficult for the arty and stoker mains even though they need it, so now instead we have her as a sort of half useful merc. She either needs to go all the way, or stay useless in competitive.
I’ve been playing guardian regularly since she was released, along with all of the mercs she counters. She’s fun, but she’s really just not practical at the moment. She needs a buff. Not only would that help her, but it would also help lessen the stoker/arty meta
So ultimately what I’d like to see from her:
- Deploy time drastically reduced, perhaps at the cost of AoE, since that doesn’t matter as much when you can put it anywhere more quickly.
- Drone HP reduced back to its amount at release, cover should still be a part of it
- Up time increased, so that she can become a viable counter against nader/fragger/fletcher/etc
- The ability for the EV to push the drone to the side, rather than just run over it and blow it up
- Cooldown increased so that projectile mercs can still play around her
- The drone’s deploy path smoothed out. It should act like a sticky grenade really, none of this dropping it behind an ammo station and have it bug out of cover into the open