Hi,
I’ve decided to try making my own map so I’ve read some articles and tutorials and then realized I should download some software in order to move on.
So I’ve downloaded gtkRadiant 1.4 and installed it.
The first thing I noticed was that I have many missing textures…
There are a lot of directories but usually there are like 2 working shaders and 10 “Shader Image Missing”…
From those who are working I can’t actually find what I’m looking for so I’ve looked in the ET mapping resources thread and found the photorealistic textures pack.
I extracted all of the textures to a folder so I can browse them easily and found some textures I liked.
I created a new “textures” folder inside my map folder and copied the textures there.
Then I went to Textures>Load Directory and loaded my folder but nothing happend…
So I guess that I have to create some kind of shader and include my jpg image in it in some why…
My question is: can I somehow make Radiant accept my jpg image without creating shaders? if not, where can I learn how to make just that simple shader to contain that image?
Another problem is that when I use the GenSurf plugin to use the height map I created and then select it all and choose other texture (not that I have so many options…) gtkRadiant give me some access violation error and quit.
Any solution for this?
BTW:
I must say that I really like this site’s design, Orange everywhere, couldn’t ask for more…
