GTKRadiant Question


(Dillon) #1

Hello, I am creating a map in GTKRadiant 1.4.0, it is supposed to be a grocery store. I have a few questions… How can I apply my own textures? I am trying to change the wall ands floor color, I tried to make the image file, and put it in the pak0 file located in etmain folder, and it corrupted it. Also I keep getting this annoying error “Leaf with too many portals”… I looked up about that error, and it says that it is because I have too many different halls, or things on my map. If anyone can help, it would be greatly appreciated! Thanks!

I attached the file from my website, because it was too big to fit on this site’s upload thing, I took off the “www.” because it kept screwin the link up by shortening it!

Heres the link to download my map:
halescomputerservice.com/phpBB/userupload/4/my_map.zip

-Dillon


(|WF|Doofy) #2

u should never change pak0; if u want to use your own texture, than make folder (like: 'my textures") in textures directory in etmain, and when u make pk3, don’t forget to add it there (take a look on some other pk3, how it works)
and with portals, I guess you didn’t make any of your brushes “detailed”, take a look here:
http://www.pythononline.co.uk/et/tutorial18.htm


(Dillon) #3

thanks for replying! that is the tutorial that I used tho, I couldn’t find anything about it, can ya take a look at my map also, because i cant find what to change to get that stupid error to stop coming up, thanks!

-Dillon


(|WF|Doofy) #4

ok, in plugings, find “bobtoolz” and run “brushcleanup” from there;
also u need to make so many brushes as possible detailed, find some additional tutorials, explaining how to use detailed/structural brushes. ( http://www.nibsworld.com/rtcw/tutorial_detail_and_hint_brushes_part1.shtml )

and if u want just try to run in your map, as for now, than: run brushcleanup-tool, and make only single-bsp compile… worked by me at least :stuck_out_tongue:

here some links to other tutorials: http://3dnow.informe.com/tutorials-prefabs-links-for-enemy-territory-dt10.html


(Dillon) #5

hi thanks for replying, I am having another issue, I ran the brush cleanup, and now it says map leaked, the red little line thing dosent even point to a wall… so therefore i cant compile it again : (, I checked, and the map is “airtight” i checked all the walls, corners, etc… any suggestions?


(|WF|Doofy) #6

hmm, as from wat I saw in your map… you’ve better to make one big cube around the whole map (6 caulked walls, with or w/o sky-texture on inner side; take a look again in first steps of tutorials of 2bit)


(Dillon) #7

ok i’ll try that, thanks!