GTKRadiant - how to see shaders?


(kakimaki) #1

Why all shaders are invisible? How to see them?

http://imageshack.us/photo/my-images/221/capturenz.png/


(Loffy) #2


The walls look the same in the editor and in the game. In the editor, they are textures (textures/tobruk_wall_sd/tobruk_wall_base1) and not shaders.

Your problem, if I understand you right, is that some things does not look the same in the editor and in the game, for example the terrain in this particular map (Goldrush). This is normal. In the editor, the terrain in this map is a shader (textures/common/terrain). And this shader, for this map, does not tell the editor to show a realistic image. (Sometimes the shader tells the editor to show a nice, realistic image. The shader commans for that could be, for example: “qer_editorimage textures/desert_sd/road_dirty_gravel”. But not here, in this map.)

The map looks the same for me, when I open it in radiant.

Good luck mapping Kakimaki