I don’t want to post in every game section of this forum so here we go 
The first release candidate is out. If nothing special happens, this version will be 1.5 final soon. Get the Windows installer here.
Some of the most important changes and fixes since GtkRadiant 1.5.0 beta - build 03-02:
Added bobtoolz
Added Nexuiz, Darkplaces, Prey and Warzow support.
Added support for patches in texture-painting tool.
Added support for loading both .ent and .def files at the same time.
Added strafing for the camerawindow while holding ctrl (additional forward movement can be enabled by pressing shift during strafe).
Added brushexport Plugin by namespace (Exports selected brushes as wavefront object, supports multiple collapse modes and a materialignore list).
Added sunplug (Mapcoordinator-plugin for ET) by Topsun (ET only: setting mapcoordsmins and mapcoordsmaxs in the worldspawn)
Added Enhanced Texturebrowser (ETB) (see http://www.map-craft.com/modules.php?name=ETB)
Added shaderplug, accompanies the ETB
Added View -> Filter -> “Invert filters/Reset filters” function
Added “select inside” and “select touching” (both functions now work with multiple selectionbrushes, allowing complex selection operations).
Option to toggle the camera window stats on/off (view --> show --> show stats).
Added warzow- and tremoulus-support to q3map2
Added new texture browser option: View -> Hide Image Missing.
New texture browser option: View -> Fixed Size.
Inverted bevel can be used with end caps
Camera movement speed changes. Increase speed = SHIFT+KP_PLUS, decrease speed = SHIFT+KP_MINUS. New option to link the strafe speed to camera movement speed (default: linked).
UFO:Alien Invasion Plugin
Added anisotropic view filter
Fixed detail brushes being turned structural when texture is set.
Fixed doom3 func_static with blank ‘model’ key being invisible.
Fixed crash when loading entity definitions in quake4 1.3 point release.
Fixed entity inspector sliders to always show
Several 64bit fixes
Fixed some hotkey collisions
Fixed Entity -> Ungroup
Fixed translucent brushes becoming invisible when selected
Entity names are now drawn for group entities in Doom3 and Quake 3 mode
Fixed “jumping” texcoords when switching to a shader with different size
Enjoy.
Shaderman


