my radiant shipped total plugin free. (?) (-__-) (:()
but so far, i used 2 methods to do that.
- open entity inspektor, (press N). scroll to the bottom. click to worldspawn entity. fill the above fields: key: map{no s}coordsmins (and -maxs) (mapcoordsmins). i mistyped it in my first box map so many times… it caused me the whole night to search the net and debug it until i get it to dont freeze.)
the values… look to ur map from up to down. its the best if top left corner is very close or exactly 0,0. (or -64, 64.) requirements: a./the map coords must be square. b./u must give some 64 units larger coords than the actual. for safety.
I _____ I
I I____I I
I______I
the bottom right corner… search the bottom right corner of ur map, and then if side a is bigger than side b, then use some numbers like side a, and vice versa. (like this.: the actual numbers are 1400, -400. then u need 1464, -1464. or like this. if u use -64, 64 in top left. but whatever is more familiar to u , u can switch them or can use any other conventions for yourself.)
- gather the needed numbers the same way. then write them down to somewhere, open manually your *.map file with notepad and there u will find in the very top of it and entity 0 or worldspawn. there u simply fill it.
(before u do so, open some small maps from others and learn the correct syntax and beware to the syntax!)
p.s.: i use in test box maps an info_player_deatmatch, and a red and a blue spawn. thats all, no objective nor anything else. (and a light, ofc xD)