GTK Radiant problem with compiling


(Penny Lardass) #1

Hi!

Whenever I try to compile my map in GTK Radiant, I get this error message:

Error opening D:/Enemy Territory/etmain/maps/test.bsp: No such file or directory

I double-checked the paths and everything…reinstalled the damn thing over and over again, but no luck…always the same message. Undoubtfully, I’m doing something wrong here so I’m hoping one of u local nerds :smiley: could help me out with this one.

Thanks in advance,

PL


(AnNuM) #2

Do you create your map with oder name ?
Do you polish
:moo:


(ThompZen) #3

is this during the compiling or when you are about to test the map? (I know it says compiling, but it’s making no sence to me)


(Penny Lardass) #4

Sorry fo leaving out the smilie by the “local nerds” part. Just wanted to let u know it was a joke.

@ThompZen:

I save the map as test.mp and then go to BSP menu to compile it and choose -vis -fast and get this error.

My GTK Radiant is installed on my C partition inside the Program Files folder and my W:et is on a different D partition.

During the installation I entered all required paths but it’s still giving me the error.

PL


(joop sloop) #5

You should select the BSP -meta -vis -light -fast -filter option for testing your map.
Without the -meta stage there is no acutal .bsp file where the -vis and the -light stage work with…


(Penny Lardass) #6

I did that and at the end of the process I got “MAP LEAKED” message. I actually made a one room (box) put a player & light inside and that’s it.

PL


(Penny Lardass) #7

Ok. I managed to succefully compile and load my map in the game. While in Spectator mode everything’s fine but as soon as hit the L key (Limbo) the game freezes.
?

Thx,

PL


(TFate) #8

This has been discussed a million times, but I’ve never answered it before, so what the heck.

You have to specify mapcoordsmins and mapcoordsmaxs in your worldspawn entity.

Do a quick search on mapcoordsmins and mapcoordsmaxs and you’ll find a solution.