[QUOTE=zenstar;377049]This all sounds fantastic for a RPG style single player or a Co-op FPS but is not what you want for a competative MP FPS. Overcomplicated character customization and leveling systems bring about a skill imbalance in a game that is meant to be about pitting your skill against your opponents’.
Yes it is possible to have a crazy deep customization but then you’re going to have major problems balancing it as ever added ability has the option for exploitation when used in some unexpected way.
For example: Diablo 3 will have some nice deep customization but they’ve stated that PVP is purely for fun and will not be balanced in any way because a) not the focus of the game and b) way too difficult to balance that sort of customization for pvp without making its effects weak and bland.
If we’re still talking about Brink and grind / reward systems then the best reward system for it would be the “Success” winning screen. If you need more than that then the game probably isn’t good enough to hold your attention, but i guess they can unlock clothing or badges. But that “grinding for reward” system should not be the focus of the game. It needs to be enjoyable to play first and foremost and this means a balanced, skill-based shooter that provides excitement.
Levels do not make me feel excited in a competative FPS.[/QUOTE]
My problem with this is A LOT of people are calling Brink a “competitive” FPS. I have yet to hear SD EVER refer to it that way. If anything, at least to me, the skills offer MORE to that gameplay. I don’t honestly care if it’s competitive if it’s fun as all hell. Borderlands was an enjoyable game, I loved the small PvP 1v1s I had.
If you guys are looking for comp., I truly believe you’re expecting the wrong things from Brink. Yeah, Splash Damage has a specialty in Competitive Multiplayer games, but I don’t think that was their goal with Brink… Which was intended just to be a fun-ass game. As far as I’m concerned, this game was intended for a more casual audience to rope in EVERYONE, not the competitive scene.
That, and I’m a little bothered by the narrow-mindedness involved here. As in, why are you assuming there is only ONE way an “FPS” (which is literally just a visual perspective, not a mechanic in most cases, not taking into account the “shooter” involved which is just a combat delivery) can be competitive? And you’re acting like broken or abused skills can’t just be patched out.
For instance, there are plenty of Versus-Multiplayer Military-FPS that don’t try to be anything for the “competitive” scene… They just focus on fun for everybody, rather than this niche market. Not everyone is looking for competition. Look at the L4D games… Yeah, they have potential for serious and hardcore competition play, but they fall just shy of really achieving that. It’s because that wasn’t what Valve wanted from their games, so the way THEY designed it, it isn’t viable. However, I can use that example inversely - with the private servers and such that offer different game balancing.
Regarding the “reward/grind,” a "YOU WIN: screen is seldom satisfying anymore. Gamers expect more from their games, which is where these rewards came from. Maybe 15 years ago, that was acceptable, but not anymore. It’s about making the player feel better than the standard and I see nothing wrong with it. It simply isn’t your cup of tea. And even in those games, there was more to it than “success.” Games like mario felt rewarding when you could find secret levels or kill bosses quickly or just doing cool ****… Which is fun, but now games tend to recognize these feats more.
Grinding, while often interpreted as a slow process, is addictive when done right… Which involves a lot of streamlining and play testing (something Brink clearly skipped). If they remove this aspect altogether, we’re not playing Brink anymore - it’s an entirely different game. If you don’t like certain KEY ELEMENTS of Brink, you really shouldn’t be playing Brink.
I never understood why so many players want these aspects of Brink to change… Like… You order a Spaghetti with red sauce and meatballs for dinner one night and when you finish it, you tell the waiter, “Oh it was alright. But I really wish you hadn’t used spaghetti or red sauce.” - To which he would more than likely reply, “Next time order something different.”
There was no confusion with what we should expect from Brink in terms of basic elements… We knew right off the bat it’d be a class-based shooter with a RPG-influenced leveling system where we were focused on completing objectives (rather than K/D) to maximize our XP for the team. The confusions came in from how Parkour and the campaign would play…
All in all (TL;DR) - I don’t think Brink was ever intended to be a competitive experience. That isn’t to say that an FPS/RPG isn’t capable of it without sacrificing the depth of the RPG elements (and in my opinion would give us more options for the “competitive” scene). And why are you trying to change Brink into something it was never intended to be from another genre entirely?



